Books · Data · Educational Philosophy · Storytelling · Teaching

Thinking Diagrams

Title: Thinking Diagrams

Authors: Mickey Kolis, Ben H. Kolis

English | 2016 | ISBN: 1475828683 | 149 Pages
Thinking Diagrams : Processing and Connecting Experiences, Facts, and Ideas

Higher-order thinking questions (and their answers) are considered by many to be the holy grail of teaching. Teachers know when students “get it”, but the question remains “How do you teach students to think explicitly and intentionally?” This book uses a series of diagrams to make thinking explicit by using students’ personal experiences as the foundation for their thinking. Thinking Diagrams will help the reader move beyond understanding what metacognition is to teaching students how to understand their thinking in visual form. This book is filled with contemporary and practical insights regarding helping teachers of all levels foster classrooms rich in student thinking, creativity, and learning.

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Books · Educational Philosophy · Storytelling · Teaching

Teaching Naked Techniques

Title: Teaching Naked Techniques

Author: Jose Antonio Bowen, Edward Watson
English | 2017 | ISBN: 1119136113 | 264 pages
Teaching Naked Techniques: A Practical Guide to Designing Better Classes

Put Teaching Naked to work in your classroom with clear examples and step-by-step guidance

Teaching Naked Techniques (TNT) is a practical guide of proven quick ideas for improving classes and essential information for designing anything from one lesson or a group of lessons to an entire course. TNT is both a design guide and a ‘sourcebook’ of ideas: a great companion to the award-winning Teaching Naked book.

Teaching Naked Techniques helps higher education faculty design more effective and engaging classrooms. The book focuses on each step of class preparation from the entry point and first encounter with content to the classroom ‘surprise.’ There is a chapter on each step in the cycle with an abundance of discipline-specific examples, plus the latest research on cognition and technology, quick lists of ideas, and additional resources.

By rethinking the how, when, and why of technology, faculty are able to create exponentially more opportunities for practical student engagement. Student-centered, activity-driven, and proven again and again, these techniques can revolutionize your classroom.

Create more effective, engaging lessons for higher education
Utilize technology outside of the classroom to better engage during class time
Examine discipline-specific examples of Teaching Naked Techniques
Prepare for each class step by step from the student’s perspective

Teaching Naked flips the classroom by placing the student’s first contact with the material outside of class. This places the burden of learning on the learner, ensures student preparation, and frees up class time for active engagement with the material for more effective learning and retention. Teaching Naked Techniques is the practical guide for bringing better learning to your classroom.

Blended · Emerging Trends · Mobile · Storytelling · Teaching

Learning Adobe Spark

Title: Learning Adobe Spark

Lynda Video Training
Size: 286 MB | Duration: 1h 28m
Genre: eLearning | Level: Beginner | Language: English

Adobe Spark is a versatile tool you can use to create graphics, stories, and animated videos you can post on the web for marketing, education, and training. In this course, instructor Sandee Cohen shows how to create resources using Spark Post, Spark Video, and Spark Page. Sandee take you through a sample project, creating content for a travel agency. Along the way, she provides tips and tricks you can use, whether you are posting to your social media account, learning management system, or website.

Topics include:
* What is Adobe Spark?
* Finding images and icons
* Using themes
* Creating a base Post project
* Adding and formatting text
* Working with images
* Creating a post of multiple images
* Animating text and backgrounds
* Adding narration and music
* Inserting videos with transitions
* Creating a webpage
* Adding buttons, links, and videos to pages

Title: How to use Adobe Spark

MP4 | Duration: 1 Hours | Lec: 10 | 153MB
Genre: eLearning | Language: English

 How to create amazing courses,videos, posts and pages quickly using Adobe Spark
In this course, you will learn step-by-step how to use Adobe Spark. It is a one-stop content shop for creating and sharing your visual stories (video, posts and pages) on any device.
  • Build amazing videos, posts and pages to take your online content to new levels with this tutorial for beginners.
  • Easily create videos in minutes
  • Use professional themes
  • Royalty free photos, images and music
  • Auto resize your designs for all Social Media Platforms
  • Design courses, presentations, social media posts, and YouTube videos in no time at all.
  • Works on any ios or web device
  • A Powerful Skill At Your Fingertips

Learning how to use Adobe Spark puts a powerful and very useful tool at your fingertips. Adobe Spark is free, easy to learn, and will be your go to App when designing content for the web.You will really be able to wow your audience with the skills you will learn in this course

Content and overview

The course is split into three sections (one each for video, posts and pages.) In each section you will get an overview, full details on how to create your project and then finally an example so you can see how the skills you have learned work together in practice.

In the Adobe Spark Video section, you will learn how to create compelling, animated video in minutes. You will be able to use the software to choose from thousands of stunning icons and images to create your video, whilst adding cinematic motion with no design experience necessary. You will then be able to add text and a soundtrack from a large choice of royalty free tracks, with the option of adding your own voice as narration.

In the Adobe Post section, you will find out how to turn your text and photos into a professional looking graphic, by simply applying your favorite theme. You will be able to resize your text for any social media platform and apply beautiful typography on the fly.

With the Adobe Page section, you will get skills to turn words and images into beautiful, magazine-style web stories that will impress readers on any device.

This course will show you how to get the best from the free software and increase your creativity. You can achieve all of this in under an hour.

Title: Create Amazing Images, Videos & Web Stories With Adobe Spark

2 h | Video: AVC (.MP4) 1280×720 30fps | Audio: AAC 44.1KHz 2ch | 504MB
Genre: eLearning | Language: English

 Learn how to create stunning Social Media Images, Animated Videos And Web Stories (Zero skilled required).

So you can create amazing graphics & videos for free using a fully-featured cloud based program which is called Adobe Spark.

Adobe Spark Is Really A Game Changer Online Tool For Authors, Marketers, Content Creators and Online instructors. Adobe Spark is the only integrated web and mobile solution for creating and sharing impactful visual stories.

And unbelievably it is completely FREE!

This online course will teach you how to use Adobe Spark tools & features to create PROFESSIONAL LOOKING REAL WORLD projects for any business or brand.

Do you want to create social media images for your own or for others, but don’t know how and where to begin?
Want to create compelling web pages to tell your story?
Want to create promotional videos?
Want to create super effective animated videos in minutes?
If you answered yes to any of these questions, you’re in the right place!

I am Masuk Sarker Batista & I have been doing professional graphics design for 4+ years and can’t wait to show you this awesome tool.

After learning the skills in this course, you will never again hire a graphic designer or video editor to create your marketing images & promo videos. Save your money for more worthwhile purposes! I will guide you every step of the way and are here to make sure you succeed in your journey.

With our 30-day 100% money back guarantee, there is nothing holding you back from jumping in right now and trying the course out.

I hope you are enjoying the course. Please contact me anytime for additional questions/support. I’m always here to help you to achieve your learning goals and looking forward to your success.

What are the requirements?

A Computer With Internet Connection
Basic Knowledge Of Using Internet
And The Most Important Is Your Enthusiasm
What am I going to get from this course?

Create Beautiful Animated Videos In Few Minutes Using Adobe Spark Video
Create Amazing Web Pages To Share Their Ideas In Online Using Adobe Spark Page
Share Your Images, Web Pages & Animated Videos As Private Or Public
Be The Master Of All The Features And Functionalities Of Adobe Spark
What is the target audience?

  • Those Who Want To Create Social Media Images
  • Those Who Want To Create Animated Videos
  • Those Who Want To Create Web Pages To Share Stories
  • Those Who Want To Attract Targeted Audience & Gain Followers/Customers
  • Those Who Want Complete Control Over Their Branding
  • Online Marketers
  • Beginner, Intermediate And Advanced Users Of Adobe Spark
Books · Music · Research · Storytelling · Teaching · Video

Teaching Mathematics using popular culture

Title: Teaching Mathematics using popular culture

Author: Elana Reiser
2015 | ISBN-10: 0786477067 | 244 pages

Teaching Mathematics Using Popular Culture: Strategies for Common Core Instruction from Film and Television

Mathematics teachers often struggle to motivate their students. One way to cultivate and maintain student interest is for teachers to incorporate popular media into their methodology. Organized on the subject strands of the Common Core, this book explores math concepts featured in contemporary films and television shows and offers numerous examples high school math teachers can use to design lessons using pop culture references. Outlines for lessons are provided along with background stories and historical references.

Online · Organizations · Storytelling · Teaching · Video Training

Visual Aesthetics in E-Learning

Title: Visual Aesthetics in E-Learning

Author: Anastasia McCune

Lynda Video Training | Duration: 1h 45m | Video: AVC (.mp4) 1280×720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

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Good design can lend value to an elearning project by boosting the impact of the content, and making it easier for viewers to interact with the piece and retain information. In this course, Anastasia McCune briefly introduces the principles and elements of visual design that are most relevant to elearning, showing practical examples along the way. She offers ideas for improving not only the process of designing the visual aspect of an elearning piece, but also ideas on what you could do today to improve the visual appeal of individual screens. For example, bullet points are simple and straightforward, but can quickly become tedious during a long training. She offers a variety of visual treatments that provide the same information in a more appealing manner. In addition to explaining how to break away from bullet points, Anastasia shares a number of easy-to-implement techniques that help grab the viewer, keep the eye moving, and keep interest up.

Topics include:th_zmJz6WTfYMiIjtLlMAVTwJ2BNLCpibSR
* Why you should pay attention to aesthetics
* Power design principles for elearning
* Contrast, repetition, alignment, unity, and simplicity
* Selecting colors and a typeface
* Working with type technically
* White space
* Tips and tricks you can use today
* Using grids, style guides, and templates

Books · Emerging Trends · Gamification · Storytelling · Teaching

Teacher Craft

Title: Teacher Craft

Author: Seann Dikkers
English | June 18, 2015 | ISBN: 1312832568 | 165 Pages

TeacherCraft: How Teachers Learn to Use MineCraft in Their Classrooms

Teacher Craft is about how teachers learn to use new digital media. Teacher learning is central to reform and change across subject areas and age levels, but how much do we really know about how teachers learn to try new lessons in classrooms? Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers who claim it has transformed their classrooms. Its rapid adoption also provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned. Why did they pick Minecraft? More importantly, how did they pick Minecraft? Where did they hear about it? Who do they trust for ideas? How do they test new ideas? Can we begin to identify the trajectories of truly innovative teachers? It turns out, we can – and it may not be what you’d expect.

Books · Bootcamp · Educational Philosophy · Higher Ed · Storytelling · Teaching

Transformative Conversations

Title: Transformative Conversations: A Guide to Mentoring Communities Among Colleagues in Higher Education

Editors: Edward Taylor, H.-Dirksen L. Bauman, Peter Felten, Aaron Kheriaty
English | 2013 | ISBN: 1118288270 | 192 pages

Transformative Conversations: A Guide to Mentoring Communities Among Colleagues in Higher Education
Transformative Conversations offers guidance to help readers create and sustain Formation Mentoring Communities, where faculty, staff, and administrators can speak openly and honestly to the heart of their work as educators and human beings.

“In the ‘superstorm’ of writings about the crisis in higher education this little gem of a book stands out like a mindfulness bell. It calls us back to the only thing that truly matters”the energy and wisdom buried in the minds and hearts of dedicated educators.” ”Diana Chapman Walsh, president emerita, Wellesley College; trustee emerita, Amherst College; member of the MIT Corporation

“This book is revolutionary! It is about transforming the very essence of higher education through the power of authentic conversation, knowing that as the people within the institution evolve, the institution will transform.” ”Patricia and Craig Neal, The Art of Convening: Authentic Engagement in Meetings, Gatherings, and Conversations; founders, Heartland Inc.

“This is a radical story about how to create a more intimate and relational culture inside the halls of higher education…. for those who long for higher education to return from the abyss of siloed isolation to its original charter as a cooperative learning institution committed to developing the whole person in service of the common good.” ”Peter Block, Flawless Consulting and Abundant Community

Gamification · ICT · Storytelling · Teaching

Gamification: Using Game Elements in Serious Contexts

Title: Gamification: Using Game Elements in Serious Contexts

Authors: Stefan Stieglitz, Christoph Lattemann
2016 | ISBN-10: 3319455559 | 164 pages

 

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

Simulation and Serious Games for Education

Title: Simulation and Serious Games for Education

Authors: Yiyu Cai, Sui Lin Goei,
2016 | ISBN-10: 9811008604 | 156 pages

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 12, 2014).

It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.

Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Emerging Trends · ICT · Storytelling

Interface – New Zealand

Title: Interface

I have just discovered an ICT periodical that has been around for 10 years chronicling the exploration of Technology and education. How could I have missed this one!

Welcome to INTERFACE
INTERFACE is the technology magazine for educators to learn about using ICT. Aimed specifically at primary and secondary schools in New Zealand, our readership ranges from principals and senior management through ICT specialists to teachers in classrooms.

Informative, inspiring, independent content
Our aim is to support the use of ICT by schools and to give educators more confidence using technology through providing informative, inspiring and independent coverage of the issues relating to the use of ICT in learning. It’s easy to read and full of resources, tips and advice to help teachers gain a better understanding of the ways in which they can successfully and safely integrate technology into their classroom.

Here is their site and information about their most recent issue.

Issue 74 – Term 3, September 2016: INTERFACE News and Views

  • INTERFACEXpo17: Dates and venues
  • Entries are open for our student Minecraft competition
  • Show us what you can do with digital technology
  • Grab yours at uLearn

Noticeboard

All the latest e-learning news

Use of Tahi grows as students trial online exams 

The number of schools using N4L’s new digital service Tahi is set to rise, as trials for the NZQA digital assessments begin this month.

Mastering the awesome world of Minecraft 

Minecraft is having a big impact in education. Here teachers and students talk about their experiences and successes using this simple building game in their classrooms.

Going where the real and digital worlds collide

Augmented Reality combines the real and digital worlds, and has the potential to provide a whole new view on life … and learning.

Apps for accessing AR 

Here are some great AR apps that are well worth a look

Code sharing students

A group of enthusiastic Year 12s has opened the door to coding for nearly 100 students in the small Eastern Bay town of Opotiki.

The importance of being a computer coder

Learning to read and write gives students a language to use and interact with the world around them. Code isn’t much different.

Meeting the challenge of running robotics 

The biggest challenge for Buller High School’s robotics teacher Jessica Wilkes isn’t getting students interested or even teaching the coding. It’s finding the funding for equipment and competitions.

Books · English · Organizations · Research · Storytelling

Wikipedia University

Title: Wikipedia U: Knowledge, Authority, and Liberal Education in the Digital Age

Author: Thomas Leitch
ISBN: 1421415356 | 2014 | 176 pages


Wikipedia U: Knowledge, Authority, and Liberal Education in the Digital AgeSince its launch in 2001, Wikipedia has been a lightning rod for debates about knowledge and traditional authority. It has come under particular scrutiny from publishers of print encyclopedias and college professors, who are skeptical about whether a crowd-sourced encyclopedia—in which most entries are subject to potentially endless reviewing and editing by anonymous collaborators whose credentials cannot be established—can ever truly be accurate or authoritative.

In Wikipedia U, Thomas Leitch argues that the assumptions these critics make about accuracy and authority are themselves open to debate. After all, academics are expected both to consult the latest research and to return to the earliest sources in their field, each of which has its own authority. And when teachers encourage students to master information so that they can question it independently, their ultimate goal is to create a new generation of thinkers and makers whose authority will ultimately supplant their own.

Wikipedia U offers vital new lessons about the nature of authority and the opportunities and challenges of Web 2.0. Leitch regards Wikipedia as an ideal instrument for probing the central assumptions behind liberal education, making it more than merely, as one of its severest critics has charged, “the encyclopedia game, played online.”