Useful for STEM education, academia, and industry, this app uses device sensor inputs to collect, record, and export data in comma separated value (csv) format through a shareable .csv file. Data can be plotted against elapsed time on a graph or displayed digitally. Users can export the data for further analysis in a spreadsheet or plotting tool. This app also generates tones, colors, and a stroboscope.
This app includes all capabilities of Physics Toolbox Sensor Suite plus the following additional features:
· Audio Analysis (Oscillocope functions, Spectrum Analyzer)
· Data Alert
· File loading after recording
· Moving Average data filter
A menu allows the user to sense or generate the following (dependent upon the user’s mobile device capabilities):
· G-Force Meter – ratio of Fn/Fg (x, y, z and/or total); automatic calibration to (0, 0, 1); moving average
· Linear Accelerometer – acceleration (x, y, and/or z); automatic calibration to (0, 0, 0); moving average
· Gyroscope – radial velocity (x, y, and/or z); automatic calibration to (0, 0, 0); moving average
· Barometer – atmospheric pressure; manual calibration by selecting offset values ; moving average
· Roller Coaster – G-Force Meter, Linear Accelerometer, Gyroscope, and Barometer
· Hygrometer – relative humidity
· Thermometer – temperature
· Proximeter – periodic motion and timer (timer and pendulum modes)
· Ruler – distance between two points
· Magnetometer – magnetic field intensity (x, y, z and/or total); automatic calibration to (0, 0, 0) ; manual entry for alert setting; moving average
· Compass – magnetic field direction and bubble level
· GPS – latitude, longitude, altitude, speed, direction, number of satellites
· Inclinometer – azimuth, roll, pitch
· Light Meter – light intensity manual calibration by selecting offset values ; moving average
· Sound Meter – sound intensity; manual calibration by selecting offset values ; moving average
· Tone Detector – frequency and musical tone
· Oscilloscope (Audio) – wave shape and relative amplitude; multi-shot function ; pause function ; time-base selection
· Spectrum Analyzer (Audio) – Fast Fourier Transform with histogram and maximum frequency; pause function
· Multi Record
· Tone Generator – sound frequency producer
· Color Generator – R/G/B/Y/C/M, white, and custom color screen
· Stroboscope (beta) – camera flash
Improve collective efficacy in schools through meaningful professional conversations
In a landscape where technology can undermine personal connections, even the most talented educator can feel like they™re practicing their craft in isolation. Nine Professional Conversations to Change Our Schools is a framework for revitalizing the art of the professional conversation. It guides educators through structures for collaboration, grants access to vast storehouses of applied wisdom, and facilitates a consensual knowledge base for standards of excellence.
9 conversational strategies designed to promote collective efficacy in education
Learning scenarios demonstrate the effectiveness of these conversations in action
Accessible Conversational Dashboard assists in analyzing conditions for success
Interested in an exciting STEM career but not sure what type of jobs are available and how to get started on your career journey? You’ve come to the right place. This friendly guide will help you decide whether a STEM-related career might be right for you and, if so, how to explore the options and put yourself in the best possible position to secure your dream job. Complete with unique insider inside from STEM professionals and inspiring stories about STEM pioneers, inside you will find:
A wealth of job ideas, from the well-known to the less well-known
Details of possible entry routes and required qualifications – both academic and vocational, from GCSEs to degrees and BTECs to apprenticeships
A listing of the major employers and their recruitment practices
Practical advice on how to find work experience, apply for jobs, build STEM skills and find further information
A dedicated chapter covering women in STEM and the ever-improving job prospects
Written in step-by-step chapters, and giving you everything you need to know to plan for success in a STEM career, this is your must-read guide.
This book features the contributions presented at the 5th International KES Conference on Smart Education and e-Learning, which took place in Gold Coast, Australia, June 20–22, 2018. The peer-reviewed papers are grouped into several interconnected parts: Part 1 – Smart Education: Systems and Technology, Part 2 – Smart Pedagogy, Part 3 – Smart Education: Case Studies and Research, and Part 4: Sustainable Learning Technologies: Smart Higher Education Futures.
Smart education and smart e-learning are emerging and rapidly growing areas with the potential to transform existing teaching strategies, learning environments, and educational activities and technology in the classroom. Smart education and smart e-learning focus on enabling instructors to develop new ways of achieving excellence in teaching in highly technological smart classrooms, and providing students with new opportunities to maximize their success and select the best options for their education, location and learning style, as well as the mode of content delivery. This book serves as a useful source of research data and valuable information on current research projects, best practices and case studies for faculty, scholars, Ph.D. students, administrators, and practitioners – all those who are interested in smart education and smart e-learning.
2016 | English | ISBN-10: 1138912174 | 130 Page
The latest book from best-selling author Victoria L. Bernhardt is an easy-to-read primer that describes what it takes to achieve student learning growth at every grade level, in every subject area, and with every student group. In this new edition, readers will learn how to use data to inform their continuous school improvement as they develop an appreciation of the various types of data, uses for data, and how data are involved in the process. This accessible, updated edition provides a wealth of straightforward and accessible strategies that will allow educators to become comfortable with the many uses of data in increasing student improvement.
Data, Data Everywhere, 2nd edition, provides a framework and summary of the continuous school improvement framework. It is a perfect resource for teachers, administrators, support staff, and students of leadership to guide comprehensive school improvement that will make a difference for all students.
This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun.
The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media.
Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian ‘Floyd’ Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people’s engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.
Evaluating skills and knowledge capture lies at the cutting edge of contemporary higher education where there is a drive towards increasing evaluation of classroom performance and use of digital technologies in pedagogy. Developing Educators for the Digital Age is a book that provides a narrative account of teacher development geared towards the further usage of technologies (including iPads, MOOCs and whiteboards) in the classroom presented via the histories and observation of a diverse group of teachers engaged in the multiple dimensions of their profession.
Drawing on the insights of a variety of educational theories and approaches (including TPACK) it presents a practical framework for capturing knowledge in action of these English language teachers – in their own voices – indicating how such methods, processes and experiences shed light more widely on related contexts within HE and may be transferable to other situations.
This book will be of interest to the growing body of scholars interested in TPACK theory, or communities of practice theory and more widely anyone concerned with how new pedagogical skills and knowledge with technology may be incorporated in better practice and concrete instances of teaching.
Future-ready students need to be creative. They need to know how to communicate their ideas and how to collaborate as problem solvers. And to master these and other twenty-first-century requirements, they will need to be critical thinkers.
In Code Breaker, educator Brian Aspinall shares his insights on how to turn curriculum expectations into skills. Students identify problems, develop solutions, and use coding and computational thinking to apply and demonstrate their learning. From Aspinalls collection of real-life examples and practical lesson ideas, you’ll discover how to…
Use computational thinking and coding across all subjects and grade levels
Encourage students to let their skills and passions shine
Teach learners to take risks so they can grow from failure and feedback
Make assessment meaningful”and fun”for you and your students
You don’t have to be a computer geek to empower your students with these essential skills. Code Breaker equips you to use computational thinking and coding in your classroom”regardless of your computer skill level”to increase creativity, remix assessment, and develop a class of coder ninjas!