Clear, easy principles to spot what’s nonsense and what’s reliable
Each year, teachers, administrators, and parents face a barrage of new education software, games, workbooks, and professional development programs purporting to be “based on the latest research.” While some of these products are rooted in solid science, the research behind many others is grossly exaggerated. This new book, written by a top thought leader, helps everyday teachers, administrators, and family members—who don’t have years of statistics courses under their belts—separate the wheat from the chaff and determine which new educational approaches are scientifically supported and worth adopting.
Author’s first book, Why Don’t Students Like School?, catapulted him to superstar status in the field of educationWillingh am’s work has been hailed as “brilliant analysis” by The Wall Street Journal and “a triumph” by The Washington Post Author blogs for The Washington Post and Brittanica.com, and writes a column for American Educator
In this insightful book, thought leader and bestselling author Dan Willingham offers an easy, reliable way to discern which programs are scientifically supported and which are the equivalent of “educational snake oil.”
Title: Using Virtual Worlds in Educational Settings
Author: Lisa Jacka
Routledge | English | 2018 | ISBN-10: 1138305588 | 114 pages
The building of communities outside of the traditional brick-and-mortar base of a school or university is at a significant point in time; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with opportunities to connect and collaborate in ways that were previously unimaginable. Providing insight into this new age of teaching, Using Virtual Worlds in Educational Settings presents a collection of practical, evidence-based ideas that illustrate the capacity for immersive virtual worlds to be integrated successfully in higher education and school settings.
Examining research and stories from more than 1,000 students and six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual worlds can be introduced and supported, as well as reflections from faculty and students about their response to virtual worlds. This research will help teachers understand how to approach such a fundamental shift in pedagogy, how to liberate themselves from teacher-focused instruction and how to help students to develop their skills through collaboration.
Outlining how and why virtual worlds could be the shift in pedagogy that teachers have been waiting for, Using Virtual Worlds in Educational Settings is an accessible, practical resource for educators to support their use of virtual worlds in teaching.
About the Author
Lisa Jacka is a lecturer in the School of Education at Southern Cross University, Australia.
The abundance of data and the rise of new quantitative and statistical techniques have created a promising area: data analytics. This combination of a culture of data-driven decision making and techniques to include domain knowledge allows organizations to exploit big data analytics in their evaluation and decision processes. Also, in education and learning, big data analytics is being used to enhance the learning process, to evaluate efficiency, to improve feedback, and to enrich the learning experience.
As every step a student takes in the online world can be traced, analyzed, and used, there are plenty of opportunities to improve the learning process of students. First, data analytics techniques can be used to enhance the student’s learning process by providing real-time feedback, or by enriching the learning experience. Second, data analytics can be used to support the instructor or teacher. Using data analytics, the instructor can better trace, and take targeted actions to improve, the learning process of the student. Third, there are possibilities in using data analytics to measure the performance of instructors. Finally, for policy makers, it is often unclear how schools use their available resources to ‘produce’ outcomes. By combining structured and unstructured data from various sources, data analytics might provide a solution for governments that aim to monitor the performance of schools more closely.
Data analytics in education should not be the domain of a single discipline. Economists should discuss the possibilities, issues, and normative questions with a multidisciplinary team of pedagogists, philosophers, computer scientists, and sociologists. By bringing together various disciplines, a more comprehensive answer can be formulated to the challenges ahead. This book starts this discussion by highlighting some economic perspectives on the use of data analytics in education. The book begins a rich, multidisciplinary discussion that may make data analytics in education seem as natural as a teacher in front of a classroom.
Title: LEARNING to Realize Education’s Promise
Author: World Bank’s World Development Report
Every year, the World Bank’s World Development Report (WDR) features a topic of central importance to global development. The 2018 WDR―LEARNING to Realize Education’s Promise―is the first ever devoted entirely to education. And the time is right: education has long been critical to human welfare, but it is even more so in a time of rapid economic and social change. The best way to equip children and youth for the future is to make their learning the center of all efforts to promote education.
The 2018 WDR explores four main themes:
First, education’s promise: education is a powerful instrument for eradicating poverty and promoting shared prosperity, but fulfilling its potential requires better policies―both within and outside the education system.
Second, the need to shine a light on learning: despite gains in access to education, recent learning assessments reveal that many young people around the world, especially those who are poor or marginalized, are leaving school unequipped with even the foundational skills they need for life. At the same time, internationally comparable learning assessments show that skills in many middle-income countries lag far behind what those countries aspire to. And too often these shortcomings are hidden―so as a first step to tackling this learning crisis, it is essential to shine a light on it by assessing student learning better.
Third, how to make schools work for all learners: research on areas such as brain science, pedagogical innovations, and school management has identified interventions that promote learning by ensuring that learners are prepared, teachers are both skilled and motivated, and other inputs support the teacher-learner relationship.
Title: Creativity, Technology & Education
In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional practices, and play with new ideas for schools to care for and nurture, rather than constrain, creativity. These essays are provocative … refreshing, [and] insightful —Dr. Yong Zhao, Foundation Distinguished Professor, University of Kansas and Fellow, Mitchell Institute for Health and Education Policy, Victoria University, Australia.
What is creativity? Why is it important? What does it look like across different disciplines and contexts? What role does technology play, if any, in the creative process? And finally, what do creativity and technology have to do with education? These are the questions that underlie the collection of articles in this book.
These essays provide a broad analytic frame for thinking about creativity, technology and education and describe classroom examples as well as strategies for evaluating creative artifacts and creative environments. All of these are grounded in specific examples from across a wide range of disciplines and contexts—art, mathematics, engineering, computer science, graphic design, architecture, science to name just a few. The final essays take a broader perspective on creativity and technology focusing both on our highly inter-connected YouTube world but also possibilities for the future.
Creativity, Technology & Education: Exploring their Convergence is a vital resource for educators and practitioners as they seek to incorporate creative work and thoughtful pedagogy in their personal and professional lives.
Title: Game-based Learning Across the Lifespan
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Title: Being Self-study Researchers in a digital World
Author: Dawn Garbett
English | 2017 | ISBN: 3319394762 | 181 Pages
This book presents research on the intersection of self-study research, digital technologies, and the development of future-oriented practices in teacher education. It explores the changing teacher education landscape by considering issues that are central to doing self-study: context and location; data access, generation and analysis; social and personal media; forms and transformations of pedagogy; identity; and ethics in an increasingly digital world. Self-study research on, with, and around digital technologies is highly significant in education where the rapid development and ubiquity of such technologies are an integral part of teacher educators’ everyday pedagogical and research practices. Blended and virtual environments are now not only commonplaces in which to teach about teaching but also to research about teaching.
The book highlights how digital technologies can enhance the pedagogies and knowledge base of teacher education research and practice while remaining circumspect of grandiose claims. Each chapter addresses aspects of doing self-study with educational technology, and provides issues for discussion and debate for readers wanting to engage in self-study.
Title: Mental Penguins
Author: Ivelin Sardamov
This book was inspired by Prof. Sardamov’s efforts to understand a troubling paradox in his own work – while he has worked to become a better college teacher, his students have not shown the expected advances in learning. He draws on key findings in neuroscience to explain the waning interest in and knowledge of complex social issues in the United Statesand other countries.
He attributes this troubling trend primarily to the effects of information overload, ubiquitous screens, and constant internet access. He argues that the chronic overstimulation generated by our current sociotechnological environment is turning us into “mental penguins” – developing new and shedding old aptitudes as we adapt to an extreme mental environment.
These changes affect us all, but have the strongest impact on children, adolescents, and young adults whose brains are more”plastic.” As a result, their enjoyment of the written word, and even of the real world, is often blunted – a tendency which reflects a largercultural and neurophysiological crisis within contemporary societies. Prof. Sardamov believes that the shift toward online and experiential forms of learning will not alleviate existing problems but is likely to make them worse. He emphasizes the need to foster love and capacity for reading in children and adolescents since this is the only constantly available tool of knowledge accumulation.
Though the book is inevitably provocative, it will appeal to readers interested in alternative forms of education (like Steiner-Waldorf and Montessori), or to those who share the concerns of authors like Jane Healy (Endangered Minds), Sven Birkerts (The Gutenberg Elegies), Nicholas Carr(“Is Google Making Us Stupid” and The Shallows), Peter Whybrow (American Mania), Susan Greenfield(Mind Change), Catherine Steiner-Adair (The Big Disconnect), Richard Arum and Josipa Roxa (Academically Adrift), etc.
Title: Teaching Mathematics using popular culture
2015 | ISBN-10: 0786477067 | 244 pages
Mathematics teachers often struggle to motivate their students. One way to cultivate and maintain student interest is for teachers to incorporate popular media into their methodology. Organized on the subject strands of the Common Core, this book explores math concepts featured in contemporary films and television shows and offers numerous examples high school math teachers can use to design lessons using pop culture references. Outlines for lessons are provided along with background stories and historical references.