Books · Gamification · Research · Smart Education

Game-based Learning Across the Lifespan

Title: Game-based Learning Across the Lifespan

Editor: Margarita Romero
English | 2017 | ISBN: 3319417959 | 154 Pages
Game-Based Learning Across the Lifespan

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Advertisements
Books · Educational Philosophy · Experiential · Research · Teaching

Being Self-study Researchers in a Digital World

Title: Being Self-study Researchers in a digital World

Author: Dawn Garbett

Being Self-Study Researchers in a Digital World

English | 2017 | ISBN: 3319394762 | 181 Pages


This book presents research on the intersection of self-study research, digital technologies, and the development of future-oriented practices in teacher education. It explores the changing teacher education landscape by considering issues that are central to doing self-study: context and location; data access, generation and analysis; social and personal media; forms and transformations of pedagogy; identity; and ethics in an increasingly digital world. Self-study research on, with, and around digital technologies is highly significant in education where the rapid development and ubiquity of such technologies are an integral part of teacher educators’ everyday pedagogical and research practices. Blended and virtual environments are now not only commonplaces in which to teach about teaching but also to research about teaching.

The book highlights how digital technologies can enhance the pedagogies and knowledge base of teacher education research and practice while remaining circumspect of grandiose claims. Each chapter addresses aspects of doing self-study with educational technology, and provides issues for discussion and debate for readers wanting to engage in self-study.

Books · Computer Science · ICT · Research · Smart Education · Teaching

Mental Penguins

Title: Mental Penguins

Author: Ivelin Sardamov

English | May 26th, 2017 | ASIN: B071V97SNV, ISBN: 178535342X | 211 Pages

Mental Penguins: The Neverending Education Crisis and the False Promise of the Information Age

This book was inspired by Prof. Sardamov’s efforts to understand a troubling paradox in his own work – while he has worked to become a better college teacher, his students have not shown the expected advances in learning. He draws on key findings in neuroscience to explain the waning interest in and knowledge of complex social issues in the United Statesand other countries.
He attributes this troubling trend primarily to the effects of information overload, ubiquitous screens, and constant internet access. He argues that the chronic overstimulation generated by our current sociotechnological environment is turning us into “mental penguins” – developing new and shedding old aptitudes as we adapt to an extreme mental environment.

These changes affect us all, but have the strongest impact on children, adolescents, and young adults whose brains are more”plastic.” As a result, their enjoyment of the written word, and even of the real world, is often blunted – a tendency which reflects a largercultural and neurophysiological crisis within contemporary societies. Prof. Sardamov believes that the shift toward online and experiential forms of learning will not alleviate existing problems but is likely to make them worse. He emphasizes the need to foster love and capacity for reading in children and adolescents since this is the only constantly available tool of knowledge accumulation.

Though the book is inevitably provocative, it will appeal to readers interested in alternative forms of education (like Steiner-Waldorf and Montessori), or to those who share the concerns of authors like Jane Healy (Endangered Minds), Sven Birkerts (The Gutenberg Elegies), Nicholas Carr(“Is Google Making Us Stupid” and The Shallows), Peter Whybrow (American Mania), Susan Greenfield(Mind Change), Catherine Steiner-Adair (The Big Disconnect), Richard Arum and Josipa Roxa (Academically Adrift), etc.

Books · Music · Research · Storytelling · Teaching · Video

Teaching Mathematics using popular culture

Title: Teaching Mathematics using popular culture

Author: Elana Reiser
2015 | ISBN-10: 0786477067 | 244 pages

Teaching Mathematics Using Popular Culture: Strategies for Common Core Instruction from Film and Television

Mathematics teachers often struggle to motivate their students. One way to cultivate and maintain student interest is for teachers to incorporate popular media into their methodology. Organized on the subject strands of the Common Core, this book explores math concepts featured in contemporary films and television shows and offers numerous examples high school math teachers can use to design lessons using pop culture references. Outlines for lessons are provided along with background stories and historical references.

Books · Educational Philosophy · Research · Springer · Teaching

Collaboration and Technology

Collaboration and Technology: 22nd International ConferenceTitle: Collaboration and Technology

Author: Takaya Yuizono
English | 2016 | ISBN: 331944798X | 177 Pages
This book constitutes the refereed proceedings of the 22nd International Conference on Collaboration and Technology, CRIWG 2016, held in Kanazawa, Japan, in September 2016.
The 10 revised full papers presented together with 3 work-in-progress papers were carefully reviewed and selected from 27 submissions. The papers reflect the current diversity of collaborative computing research and its evolution and deal with topics such as group support, AR and 3D technology, wearable technology, intercultural collaboration, remote physical tasks, recommendation systems, collaborative learning, and health support.
Books · Educational Philosophy · Emerging Trends · Organizations · Research · Teaching

Handbook of Research on Global Issues in Next-Generation Teacher Education

Title: Handbook of Research on Global Issues in Next-Generation Teacher Education

Authors:  Jared Keengwe and Justus G. Mbaeglob
English | 2016 | ISBN: 1466699485 | 446 Pages


Teachers, students of education, administrators, and policy makers will find this publication offers a number of innovative solutions.

There is no question that all aspects of modern life have been imbued with technology. In education, students are becoming increasingly savvy in their use of the myriad technologies and virtual tools and must be taught adequate complimentary skills to be effective in the 21st century workforce. To answer this call, teachers’ education must reflect modern demands by integrating the use of these tools as part of their teaching practices.The addresses this need with precise, comprehensive research and case studies. With strategies and emerging research on the empowerment of tomorrow’s inspirational educational leaders, this handbook of research outlines the challenges, benefits, and opportunities of engaging teachers with the 21st century skills their students require. Teachers, students of education, administrators, and policy makers will find this publication offers a number of innovative solutions.

Wearable Technology and Mobile Innovations for Next-Generation Education

Title: Wearable Technology and Mobile Innovations

Author: Janet Holland
English | 2016 | ISBN: 1522500693 | 388 Pages

Focusing on technical considerations, lessons learned, and real-world examples, this book is ideally designed for instructors, researchers, upper-level students, and policy makers interested in the effectiveness of wearable applications.

Advances in technology continue to alter the ways in which we conduct our lives, from the private sphere to how we interact with others in public. As these innovations become more integrated into modern society, their applications become increasingly relevant in various facets of life. is an authoritative reference source on the development and implementation of wearables within learning and training environments, emphasizing the valuable resources offered by these advances. Focusing on technical considerations, lessons learned, and real-world examples, this book is ideally designed for instructors, researchers, upper-level students, and policy makers interested in the effectiveness of wearable applications.

Title: Art and Technology

Authors: Luisa Menano and Patricia Fidalgo
English | 2017 | ISBN: 9463008616 | 157 Pages 41oHqGW8OTL

 

The challenge of how to integrate art and technology in education faces educators all around the world. Approaches for addressing this challenge in ways that enhance the learner’s educational experience can be found in different cultures and in different disciplines. Embracing the idea of collaboration among art and technology educators and practitioners, was what Menano and Fidalgo proposed to the authors of the chapters in this book. This book presents ideas that help educators to re-evaluate and re-think how to approach art and technology in the educational setting and offers solutions to develop new experiences for students and communities.

Each chapter presents teaching practices and successful activities that address the challenges facing art and technology education professionals. Along with descriptions of the learners, the settings, the schools and the communities in which they work, the authors share their thoughts and concerns about the changing educational landscape around them. The authors are respected and experienced instructors who are engaged with the use of art and technology and each chapter reflects the authors’ diverse practices, their students at different educational levels, and the different educational and socio-cultural contexts in which the learning and teaching takes place. The authors hope that the varied approaches presented in this book will motivate educators to connect beyond the classroom as well as to embrace new strategies and think more creatively and broadly about educational practices.

Books · Educational Philosophy · Research · Teaching

Challenges and Innovations in Educational Psychology Teaching and Learning

Title: Challenges and Innovations in Educational Psychology Teaching and Learning

Authors: M. Cecil Smith and Nancy DeFrates-Densch
English | 2016 | ISBN: 1681233967 | 460 Pages chall.png

 

Leading faculty members in educational psychology, who are expert classroom teachers, describe inherent difficulties encountered when teaching different subject matter in educational psychology to diverse populations of students, including undergraduate teacher candidates, psychology and child development majors, and graduate students in education and psychology. Educational psychology addresses subject matter as diverse as child and adolescent development, motivation, learning theories, student assessment, teacher expertise, and research methods and statistics. Drawing from their years of classroom experience, as well as their expertise in designing and conducting educational research, the contributing authors report their successful instructional efforts and innovations designed to increase student learning and knowledge of the discipline.

Books · Educational Philosophy · PBL · Research · Springer · Teaching

Problem-based Learning into the Future

Title: Problem-based Learning into the Future: Imagining an Agile PBL Ecology for Learning

Authors: Megan Yih ChynA.Kek, Henk Huijser
English | ISBN: 9811024529 | 2016 | 216 pages | PDF | 2 MB


In this book we respond to a higher education environment that is on the verge of profound changes by imagining an evolving and agile problem-based learning ecology for learning. The goal of doing so is to humanise university education by pursuing innovative approaches to student learning, teaching, curricula, assessment, and professional learning, and to employ interdisciplinary methods that go far beyond institutional walls and include student development and support, curriculum sustainability, research and the scholarship of teaching and learning, as well as administration and leadership.

An agile problem-based learning (PBL) ecology for learning deliberately blurs the boundaries between disciplines, between students and teachers, between students and employers, between employers and teachers, between academics and professional staff, between formal and informal learning, and between teaching and research. It is based on the recognition that all of these elements are interconnected and constantly evolving, rather than being discrete and static.

Throughout this book, our central argument is that there is no single person who is responsible for educating students. Rather, it is everyone’s responsibility – teachers, students, employers, administrators, and wider social networks, inside and outside of the university. Agile PBL is about making connections, rather than erecting barriers.

In summary, this book is not about maintaining comfort zones, but rather about becoming comfortable with discomfort. The actual implementation is beyond the scope of this book and we envisage that changing perceptions towards this vision will itself be a mammoth task. However, we believe that the alternative of leaving things as they are would ultimately prove untenable, and more distressingly, would leave a generation of students afraid to think, feel, and act for themselves, let alone being able to face the challenges of the 21st century.

Books · English · Organizations · Research · Storytelling

Wikipedia University

Title: Wikipedia U: Knowledge, Authority, and Liberal Education in the Digital Age

Author: Thomas Leitch
ISBN: 1421415356 | 2014 | 176 pages


Wikipedia U: Knowledge, Authority, and Liberal Education in the Digital AgeSince its launch in 2001, Wikipedia has been a lightning rod for debates about knowledge and traditional authority. It has come under particular scrutiny from publishers of print encyclopedias and college professors, who are skeptical about whether a crowd-sourced encyclopedia—in which most entries are subject to potentially endless reviewing and editing by anonymous collaborators whose credentials cannot be established—can ever truly be accurate or authoritative.

In Wikipedia U, Thomas Leitch argues that the assumptions these critics make about accuracy and authority are themselves open to debate. After all, academics are expected both to consult the latest research and to return to the earliest sources in their field, each of which has its own authority. And when teachers encourage students to master information so that they can question it independently, their ultimate goal is to create a new generation of thinkers and makers whose authority will ultimately supplant their own.

Wikipedia U offers vital new lessons about the nature of authority and the opportunities and challenges of Web 2.0. Leitch regards Wikipedia as an ideal instrument for probing the central assumptions behind liberal education, making it more than merely, as one of its severest critics has charged, “the encyclopedia game, played online.”

Books · Educational Philosophy · Research · Springer · Teaching

Web Based Learning

Title: Current Developments in Web Based Learning

Editor: Zhigou Gong

English 15 Aug. 2016 | ISBN: 3319328646 | 216 Pages


This book constitutes the thoroughly revised selected papers of the workshops of the 14th International Conference of Web Based Learning, ICWL 2015, held in Guangzhou, China, in November 2015. This volume comprises papers of three workshops:

1. The 5th International Symposium on Knowledge Management and E-Learning, KMEL 2015

2. The first International Workshop on User Modeling for Web Based Learning, IWUM 2015

3. The International Workshop on Learning Analytics

 

 

 

Title: Perspectives on HCI Research with Teenagers

Editor: Linda Little

English | 4 Sept. 2016 | ISBN: 3319334484 | 278 Pages

Teen Computer Interaction is concerned with the design, evaluation and implementation of technologies for teenagers and with the study of major phenomena surrounding them. It aims to give special consideration to the unique development issues and diversity of this particular user group.

Teenagers are possibly the most diverse, dynamic and technologically-aware user group. Working with teenagers can enable researchers to gather valuable insights and opportunities to inform the design and implementation of new technologies. Researchers have now begun to acknowledge that Teen Computer Interaction is a specialised area of HCI and this book brings together some of the best work in this field to-date. The book provides relevant HCI communities with an inclusive account of methods and examples of best practice to inform those working with teenagers in research and design projects. The chapters recount research with teenagers in many different domains and provide many different contributions to the field of Teen Computer Interaction including design methods, models, case studies and ethical considerations. The aim of this book is to provide a solid foundation from which the discipline of Teen Computer Interaction can grow, by providing a valuable resource for those wishing to conduct HCI research with teenagers.
is aimed at academics, practitioners, designers, researchers and students who are interested in the new and emergent field of Teen Computer Interaction.