Title: Learning in Virtual Worlds: Research and Applications (Issues in Distance Education)
Author: Sue Gregory
English | Apr. 9, 2016 | ISBN: 177199133X | 400 Pages
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support such claims has been anecdotal but the potential that these learning environments hold to solve traditional problems in online and technology-mediated education – primarily learner isolation and student disengagement – has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.
In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.
Title: A Practical Guide to Using Second Life in Higher Education
Author: Maggi Savin-Baden
In recent years there has been increasing use of virtual worlds in Higher Education, particularly in Second Life. This practical handbook is a pedagogically-informed text that guides staff in the use of Second Life in the fields of further and higher education.
The book has been designed to support teachers who want to use Second Life and provides both an overview and a detailed consideration of the opportunities this immersive world offers for teaching, learning, assessment and research.
To assist readers, Maggi Savin-Baden has included:
- A glossary of terms
- Details of challenges and mistakes to avoid
- Examples of good practice
- Links to websites and other sources of help
This book is designed both for those new to Second Life as well as those with experience of teaching in virtual environments. It will help teachers to progress from getting started with Second Life to developing their teaching within the environment.
Title: The Virtual Worlds Handbook: How to Use Second Life and Other 3D Virtual Environments
Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world.
This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.
Note: All the books presented in this blog. Include the original cover and review provided by the publisher. This information is used to accurately promote and show respect for these resources, the authors and the publishers.