Title: From Exclusion to Excellence: Building Restorative Relationships to Create Inclusive Schools
English | 2016 | ISBN: 9463004866 | 184 Pages
Author: Simone Torsani
CALL Teacher Education is a practical resource for teacher trainers who are about to deal with the challenging and exciting task of preparing language teachers to integrate technology into their everyday professional practice. As research yields results that show the solid and growing potential of technology for language education, Computer Assisted Language Learning has become a rather common subject in teacher training programmes worldwide. Based on the author’s experience in teacher education, the present book aims at providing trainers with thorough methodological foundations and practical understanding to design and implement effective CALL courses. To achieve this goal, the volume collects and harmonises the different sources that constitute the base-knowledge of CALL Teacher Education and gradually leads the reader from theory down to practice. The volume, the first monograph on this subject, offers a comprehensive overview of CALL Teacher Education, both as an academic discipline and as a practice ambit, and explores among others the following topics: • The relationship between technology and language learning; • The integration of technology into language education; • Theoretical foundations of CALL teacher training; • Frameworks and standards for CALL education; • Approaches and processes; • CALL training procedures; • Curriculum design.
by Steve Humble (Editor)
Steve Humble sets out the what, why and how of coding. Written by industry innovators and experts, and shows how you can bring the world of coding to your primary school practice.
It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code.
Key topics explored include:
Set your child up for a bright future with this new, interactive activity book that helps kids decide which STEM”science, technology, engineering, and math”skills they most enjoy”and where they most excel!
How do batteries work? How exactly does a bridge stay up? How likely is it that someone shares your birthday?
Kids are curios. And parents can help foster that curiosity and channel it into a passion for science, technology, engineering, and math with Whats Your STEM?
This engaging activity book helps children learn about STEM with a variety of activities. Working together with their parents, they can figure out what interests them now”and how it can lead to a career later on.
In addition to the fifty entertaining and educational experiments, this interactive book includes information on potential STEM career paths.
Families can work together to complete the activities, find out what everyone likes, and learn about jobs in those fields. Whats Your STEM? is a fun, family-friendly way to expand kids horizons and choose their own STEM adventure!
This book describes recent approaches in advancing STEM education with the use of robotics, innovative methods in integrating robotics in school subjects, engaging and stimulating students with robotics in classroom-based and out-of-school activities, and new ways of using robotics as an educational tool to provide diverse learning experiences.
It addresses issues and challenges in generating enthusiasm among students and revamping curricula to provide application focused and hands-on approaches in learning . The book also provides effective strategies and emerging trends in using robotics, designing learning activities and how robotics impacts the students’ interests and achievements in STEM related subjects.
The frontiers of education are progressing very rapidly. This volume brought together a collection of projects and ideas which help us keep track of where the frontiers are moving. This book ticks lots of contemporary boxes: STEM, robotics, coding, and computational thinking among them. Most educators interested in the STEM phenomena will find many ideas in this book which challenge, provide evidence and suggest solutions related to both pedagogy and content. Regular reference to 21st Century skills, achieved through active collaborative learning in authentic contexts, ensures the enduring usefulness of this volume.
Professor of Education and Director of the STEM Education Research Group
Curtin University, Perth, Australia
This book constitutes the refereed proceedings of the 9th International Conference on Blended Learning, ICBL 2016, held in Beijing, China, in July 2016. The conference is formerly known as International Conference on Hybrid Learning (ICHL)
The 34 papers presented were carefully reviewed and selected from 61 submissions. The selected papers cover various aspects on collaborative and interactive learning, content development, open and flexible learning, assessment and evaluation, pedagogical and psychological issues, experience in blended learning, and strategies and solutions.
Authors: Mickey Kolis, Ben H. Kolis
Higher-order thinking questions (and their answers) are considered by many to be the holy grail of teaching. Teachers know when students “get it”, but the question remains “How do you teach students to think explicitly and intentionally?” This book uses a series of diagrams to make thinking explicit by using students’ personal experiences as the foundation for their thinking. Thinking Diagrams will help the reader move beyond understanding what metacognition is to teaching students how to understand their thinking in visual form. This book is filled with contemporary and practical insights regarding helping teachers of all levels foster classrooms rich in student thinking, creativity, and learning.
Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend.
Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest”sports, the arts, baking, student government, social justice”coding can help you do what you love and make your dreams come true. Whether youre a girl whos never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.
“This important study makes a major contribution to research and debate about the use of digital games in schools. Addressing a wide range of questions, from game-based literacies to coding narrative in Scratch and creativity with Minecraft, it nevertheless integrates a landscape which has long been fragmented and incoherent in educational debates. A welcome feature of the book is that its authoritative argument about games and learning rests on rich empirical research, respectful collaboration with teachers and students, and an enviable track record in this field of study.” – Andrew Burn, Professor of English, Media and Drama, University College London, UK
Author: Gail V Davidson-Shivers
This second edition is a practical, easy-to-read resource on web-based learning. The book ably and clearly equips readers with strategies for designing effective online courses, creating communities of web-based learners, and implementing and evaluating based on an instructional design framework. Case example, case studies, and discussion questions extend readers skills, inspire discussion, and encourage readers to explore the trends and issues related to online instructional design and delivery.
Author: Brad Hokanson
This book delves into two divergent, yet parallel themes; first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; and second, how educators learn to design educational products, processes and experiences. The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world. This will change the area’s semantics; at a deeper level, it will change its orientation from instructors and information to learners; and it will change how educators take advantage of new and old technologies. This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT].