Books · Educational Philosophy · Teaching

From Exclusion to Excellence

Title: From Exclusion to Excellence: Building Restorative Relationships to Create Inclusive Schools

Author: Michal Razer, Victor J. Friedman
English | 2016 | ISBN: 9463004866 | 184 Pages

From Exclusion to Excellence
From Exclusion to Excellence: Building Restorative Relationships to Create Inclusive Schools is a practical guide to creating inclusive schools.

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Books · Educational Philosophy · ICT · STEM · Teaching

Call Teacher Education

Title: Call Teacher Education

Author: Simone Torsani

English | 2016 | ISBN: 9463004750 | 234 Pages
CALL Teacher Education: Language Teachers and Technology Integration

CALL Teacher Education is a practical resource for teacher trainers who are about to deal with the challenging and exciting task of preparing language teachers to integrate technology into their everyday professional practice. As research yields results that show the solid and growing potential of technology for language education, Computer Assisted Language Learning has become a rather common subject in teacher training programmes worldwide. Based on the author’s experience in teacher education, the present book aims at providing trainers with thorough methodological foundations and practical understanding to design and implement effective CALL courses. To achieve this goal, the volume collects and harmonises the different sources that constitute the base-knowledge of CALL Teacher Education and gradually leads the reader from theory down to practice. The volume, the first monograph on this subject, offers a comprehensive overview of CALL Teacher Education, both as an academic discipline and as a practice ambit, and explores among others the following topics: • The relationship between technology and language learning; • The integration of technology into language education; • Theoretical foundations of CALL teacher training; • Frameworks and standards for CALL education; • Approaches and processes; • CALL training procedures; • Curriculum design.

Books · Educational Philosophy · Springer · STEM

STEM Learning

Title: STEM Learning

Author: Mesut Duran
English | 2016 | ISBN: 3319261770 | 183 Pages


This book reports the result

STEM Learning: IT Integration and Collaborative Strategies

s of a three-year research program funded by the National Science Foundation which targeted students and teachers from four Detroit high schools in order for them to learn, experience, and use IT within the context of STEM (IT/STEM), and explore 21st century career and educational pathways.

The book discusses the accomplishment of these goals through the creation of a Community of Designers– an environment in which high school students and teachers, undergraduate/graduate student assistants, and STEM area faculty and industry experts worked together as a cohesive team. The program created four project-based design teams, one for each STEM area. Each team had access to two year-round IT/STEM enrichment experiences to create high-quality learning projects, strategies, and curriculum models. These strategies were applied in after school, weekend, and summer settings through hands-on, inquiry-based activities with a strong emphasis on non-traditional approaches to learning and understanding. The book represents the first comprehensive description and analysis of the research program and suggests a plan for future development and refinement.

Books · Coding · Educational Philosophy · Emerging Trends · Primary · Routledge · Teaching

Creating a Coding Generation in Primary School

Creating the Coding Generation in Primary Schools

Title: Creating a Coding Generation in Primary School

Author: Steve Humble
Routledge | English | Oct 2017 | ISBN-10: 1138681180 | 238 pages


by Steve Humble (Editor)

Steve Humble sets out the what, why and how of coding. Written by industry innovators and experts, and shows how you can bring the world of coding to your primary school practice.

It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code.

Key topics explored include:

  • what we mean by ‘coding’
  • understanding and teaching computational thinking
  • building pupils’ passion for and confidence with technologies
  • artificial intelligence systems
  • how gender impacts on coding
  • STEM learning and Computer Science
  • using Minecraft to improve pupil engagement
  • fun projects using a Raspberry Pi.
  • Designed to be read from cover to cover or dipped into for ideas and advice, offers
  • all teachers a deeper knowledge and understanding of coding that will help them
  • support and inspire the coding generation. It is cool to code!
Books · Educational Philosophy · Organizations · Springer · STEM

Application of Management Theories for STEM Education

Title: Application of Management Theories for STEM Education

Author: Orit Hazzan

Application of Management Theories for STEM Education: The Case of SWOT AnalysisEnglish |  2017 (2018 Edition) | 82 Pages | ISBN 3319689495

This work describes the application of management theories in STEM (Science, Technology, Engineering and Mathematics) education systems. Two chapters examine STEM education on the K-12 national level and one chapter focuses on the higher education institutional level. All chapters are based on comprehensive research.

Thus, it will appeal to teachers, school principals, researchers, graduate students, government policymakers, and all practitioners who care about STEM education in schools, academia and government. In each chapter, SWOT (Strengths, Weaknesses, Opportunities, and Threats) analysis is used as a managerial strategic tool for the examination of factors that focus either on internal circumstances (strengths and weaknesses), or external ones (opportunities and threats).

STEM Learning: IT Integration and Collaborative Strategies

Title: STEM Learning

Author: Mesot Duran

English | 2016 | ISBN: 3319261770 | 183 Pages


This book reports the results of a three-year research program funded by the National Science Foundation which targeted students and teachers from four Detroit high schools in order for them to learn, experience, and use IT within the context of STEM (IT/STEM), and explore 21st century career and educational pathways.

The book discusses the accomplishment of these goals through the creation of a Community of Designers– an environment in which high school students and teachers, undergraduate/graduate student assistants, and STEM area faculty and industry experts worked together as a cohesive team. The program created four project-based design teams, one for each STEM area. Each team had access to two year-round IT/STEM enrichment experiences to create high-quality learning projects, strategies, and curriculum models. These strategies were applied in after school, weekend, and summer settings through hands-on, inquiry-based activities with a strong emphasis on non-traditional approaches to learning and understanding. The book represents the first comprehensive description and analysis of the research program and suggests a plan for future development and refinement.

Discourse Analytic Perspectives on STEM Education: Exploring Interaction and Learning in the Multilingual Classroom

Title: Discourse Analytic Perspectives on STEM Education

Author: Juliet Langman

English | ISBN: 3319551159 | 2017 | 215 pages


This volume explores the nature of discourse in secondary and upper elementary mathematics and science classrooms. Chapters examine conditions that support or hinder teachers and students, in particular language learners, in employing language as a tool for learning. The volume provides rich oral and written language examples from a range of classroom contexts to illustrate how linguistic practices affect students’ appropriation and display of disciplinary specific knowledge. Chapters further explore linguistic practices through with the support of discourse analytic models that foreground the authentic classroom data with the aim of understanding the dynamics of the classroom. The authors investigate the intersection between discourse and learning from a range of perspectives, including an examination of key concepts such as intertextuality, interaction, mediation, scaffolding, appropriation, and adaptations. This volume offers concrete suggestions on how teachers might benefit from a discourse approach to teaching in the areas of mathematics and science.

Blended · Books · Educational Philosophy · Springer · Teaching

Blended Learning

Title: Blended Learning

Authors: Springer Conference
English | 2016 | ISBN: 3319411640 | 388 Pages

Blended Learning: Aligning Theory with Practices: 9th International Conference

This book constitutes the refereed proceedings of the 9th International Conference on Blended Learning, ICBL 2016, held in Beijing, China, in July 2016. The conference is formerly known as International Conference on Hybrid Learning (ICHL)

The 34 papers presented were carefully reviewed and selected from 61 submissions. The selected papers cover various aspects on collaborative and interactive learning, content development, open and flexible learning, assessment and evaluation, pedagogical and psychological issues, experience in blended learning, and strategies and solutions.

Books · Data · Educational Philosophy · Storytelling · Teaching

Thinking Diagrams

Title: Thinking Diagrams

Authors: Mickey Kolis, Ben H. Kolis

English | 2016 | ISBN: 1475828683 | 149 Pages
Thinking Diagrams : Processing and Connecting Experiences, Facts, and Ideas

Higher-order thinking questions (and their answers) are considered by many to be the holy grail of teaching. Teachers know when students “get it”, but the question remains “How do you teach students to think explicitly and intentionally?” This book uses a series of diagrams to make thinking explicit by using students’ personal experiences as the foundation for their thinking. Thinking Diagrams will help the reader move beyond understanding what metacognition is to teaching students how to understand their thinking in visual form. This book is filled with contemporary and practical insights regarding helping teachers of all levels foster classrooms rich in student thinking, creativity, and learning.

Books · Coding · Educational Philosophy · Emerging Trends · STEM · Teaching

Girls Who Code

Title: Girls Who Code

Author: Reshma Saujani

2017 | ISBN: 042528753X | English | 176 pages
Girls Who Code: Learn to Code and Change the World

Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend.

Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest”sports, the arts, baking, student government, social justice”coding can help you do what you love and make your dreams come true. Whether youre a girl whos never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

Educational Philosophy · Gamification · Routledge · Teaching

Serious Play

 

Title: Serious Play

Authors: Catherine Beavis and Michael Dezuanni
English | 2017 | ISBN: 1138689416 | 251 Pages
Serious Play : Literacy, Learning and Digital Games

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

“This important study makes a major contribution to research and debate about the use of digital games in schools. Addressing a wide range of questions, from game-based literacies to coding narrative in Scratch and creativity with Minecraft, it nevertheless integrates a landscape which has long been fragmented and incoherent in educational debates. A welcome feature of the book is that its authoritative argument about games and learning rests on rich empirical research, respectful collaboration with teachers and students, and an enviable track record in this field of study.” – Andrew Burn, Professor of English, Media and Drama, University College London, UK

Educational Philosophy · Emerging Trends · Smart Education · Teaching

Learning in Virtual Worlds

Title: Learning in Virtual Worlds

English | 2016 | ISBN: 177199133X | 348 Pages | True PDF | 17 MB
Learning in Virtual Worlds : Research and Applications

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.

In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.