Computer Science · Educational Philosophy · ICT · Teaching · Web Resources

Focus on Information Technology (FIT)


What is FIT?

Focus on Information Technology (FIT) is a nationally recognized certificate program designed for Canadian students interested in gaining real-world skills during their secondary school education. Created by the Information and Communications Technology Council (ICTC), FIT is an innovative program that allows students like YOU to gain essential ICT and business skills while completing their diploma.

Developed alongside top educational and industry professionals, FIT merges real-world skills into your curriculum and provides an easy pathway of courses for you to take. Upon graduation you will have gained the knowledge and skills that are demanded in our current Canadian workforce.

Why become a FIT student?
Every professional can benefit from gaining skills in ICT – just think of how writers publish their work online or how health professionals use software to track their patients. Jobs are increasingly becoming dependent on technology and learning these skills now will increase your chances of a successful career.

FIT’s unique course pathways allow you to explore the many facets of ICT. Did you know you could specialize in one of our four concentrations? Gain work experience with co-ops? Qualify to write industry certified exams? Gain advanced standing in select universities and colleges? With FIT, you can jumpstart your career and education simply by taking our prescribed pathway of courses.

How do I get FIT?
First off, you have to be enrolled in an official FIT school. If you’re not sure if your school offers the FIT program you can check out our FIND YOUR FIT section of the website and simply enter your postal code into our search. If your school does not appear, chat with your school’s academic advisor and find out your options for attending a FIT school.

If your school does offer the FIT program, all you have to do is enroll in one of our many FIT approved courses and you are automatically registered as a FIT student. Each of our FIT schools had a Lead FIT Teacher that can help advise you on the FIT program. It is recommended that you talk with an academic adviser or one of our Lead FIT Teachers prior to beginning the FIT program; they can also confirm your registration in the program.

FIT Concentrations:

We at are pleased to offer our students four unique concentrations: Interactive Media; Network Systems and Operations; Software Design & Development; and Business & Information Analysis. Our concentrations allow for student flexibility with course selection and give you (the student) an opportunity to study what you’re really interested in. Whether you want to be a designer, programmer, own a start-up, or become a security specialist, our concentrations create a pathway for students (like you) from high school to college or university.

Interactive Media:

Interactive Media includes web design and development, social and mobile media, interactive games and e-commerce. Blend business, technology and leadership skills to address exciting opportunities in the workplace.

Job Examples: Animator; Digital Media Specialist; Online Media Specialist; Graphic Designer

Software Design and Development:

Software Design and Development includes solution design, integration, programming and database development. Use your technical competencies to develop applications and systems to solve real-world problems.

Job Examples: Programmer Analyst; Programmer; Enterprise Mobile Developer; SAAS Programmer

Business and Information Analysis:

Business and Information Analysis includes business and information analysis or systems architecture. Use your technical and business skills to analyze and respond to business needs and recommend affordable ICT solutions.

Job Examples: Chief Information Officer; Business Analyst; Project Leader; Business Intelligence Architect; eMarketing Analyst

Network Systems and Operations:

Network Systems and Operations includes technical and communications platform maintenance critical to the smooth operations of an organization. Use your skills to implement and maintain mission-critical hardware and software.

Job Examples: Computer Operator; Help Desk Operator; Security Specialist; Platform Specialist

FIT Certificates:

The FIT program offers our student five unique FIT Certificates that they may work towards while completing their secondary school diploma:

FIT Certificate:
The FIT Certificate is the standard FIT certificate that is awarded to students who meet the general FIT requirements and have passed the courses in the concentration of their choosing.(Please note: each pathway is unique to each province and educational institution)

FIT Certificate – Work Experience Seal:
The FIT Certificate with a Gold Seal indicates a student has achieved the standard FIT Certificate and has also completed a work experience or co-operative education course. View our Work Experience & Co-op Section for more information on off-campus work experience.

FIT Certificate – Industry Seal:
The standard (see no. 1) FIT Certificate with a Gold Seal indicates student achievement of an industry certification such as: Cisco, Microsoft, Adobe, Linux, CompTIA certifications.
FIT Certificate – Gold Seal & Industry:
The standard FIT Certificate with both Industry and Work Experience seals.
FIT Certificate – Plus+:
In order to achieve the esteemed FIT Certificate – Plus+, students must complete the general FIT Certificate qualifications, provincial work experience/co-op hours, and have passed two or more industry certifications.

Example FIT Gold Seal:

See more

ICT · Organizations · Research · Web Resources

Information and Communications Technology Council Report

Leaders in Action Summit on Youth and Educationlogo-new

OTTAWA, March 2, 2016 – As Canada’s digital landscape continues to grow, it is ever more important to ensure that Canada’s youth are well equipped with the digital skills, competences, and experiences to pursue careers as entrepreneurs or as part of the workforce in this impending smart economy.

At a time when youth unemployment hovers around 12% and job growth in ICTs outpaced the overall economy by 4 to 1, Canada’s youth represent an important talent supply for the workforce of tomorrow.The National Leaders in Action Summit on Youth & Education will explore concrete measures to: promote digital skills learning; engage youth in STEM and ICT careers, and create industry-focused education and career pathways.

Hosted by ICTC and the Entertainment Software Association of Canada (ESAC), this summit will provide an opportunity for industry and policy makers to exchange and engage in immersive and frank dialogue about the challenges and opportunities facing Canada’s youth in today’s smart economy and to explore actionable measures for heightening the opportunities for young women and men to participate in this fast pace economy.

Google, one of the Summit Platinum Partners, is committed to improving digital literacy skills in Canada.

“Mapping a course that will ensure Canadian youth enter the workforce with the skills, experience and interest in technology requires close collaboration among teachers, parents, governments and industry. This Summit brings representatives from all these groups together, so we can tackle the barriers to ICT education and adoption currently facing Canadian youth.” – Colin McKay, Head of Public Policy & Government Relations, Canada – Google

For more information on the summit, please visit here, and for more information on ICTC, check out our website .

To partner with this event and assist in exploring concrete measures for engaging Canada’s youth in the digital economy, please see the following partnership package for more details.


 This event is partially funded under the Navigating the Digital Economy Project which is funded by the Government of Canada’s Sectoral Initiatives Program.
Old School · Teaching

The Surprising Power of Joy

Title: Engaging Minds in the Classroom: The Surprising Power of Joy 

Authors: Michael F. Opitz and Michael P. Ford
English | ISBN: 1416616330 | 2014 | 77 pages

emIn this book, you’ll explore what Michael F. Opitz and Michael P. Ford have discovered about planning lessons that engage students and enable them to truly enjoy learning. The authors outline key findings from research on motivation and engagement and offer real-life teaching examples from various grades. They show how to systematically propel students to enjoy using their minds every day–and to view themselves as confident learners ready to take on the challenges of the world.

Engaging Minds in the Classroom is a must-read for any educator who understands that developing students’ love of learning is the catalyst for achievement at every level.

Title: Engaging Minds in English Language Arts Classrooms: The Surprising Power of Joyeme

Authors: Mary Jo Fresch and Michael F. Opitz
English | 2014 | ISBN: 1416617256 | 55 pages
How can we keep students attentive, thoughtful, and inquisitive about learning in language arts? It certainly takes more than new standards and assessments. In this book, Mary Jo Fresch shows how you can use the joyful learning framework introduced in Engaging Minds in the Classroom to better engage students in reading, writing, speaking, listening, and other elements of language arts learning. She provides innovative instructional approaches for diverse students at all grade levels, linking the strategies to the research that demonstrates the effects of motivation and engagement on student success.

Educators striving to meet the multiple challenges of standards, assessments, ELL instruction, and achievement gaps have more reasons than ever before to attend to this critical aspect of learning. Engaging Minds in English Language Arts Classrooms will inspire you to make the kinds of changes in your classroom that will truly engage students’ minds by helping them experience joy in learning.

Title: Engaging Minds in Social Studies Classrooms: The Surprising Power of Joy

Authors: James A. Erekson and Michael F. Opitz
English | 2014 | ISBN: 1416617272 | 58 pages

emssPolitical intrigue. Environmental issues. Ethical dilemmas. Critical thinking. Problem solving. Social studies content is directly connected to real life and is filled with built-in hooks to transform tuned-out students into engaged and enthusiastic learners. Experiencing schoolwide elections, researching a cause, and participating in mock court cases are just a few ways to build the joyful self-efficacy and knowledge that students need for college, careers, and civic-minded adulthood.
Springing from the insights and research in Engaging Minds in the Classroom: The Surprising Power of Joy, Erekson explains how to integrate the joyful learning approach with social studies standards, including the Common Core, the National Curriculum Standards for Social Studies, and the College, Career, and Civic Life framework. In addition to discussing how to create a student-centered classroom and develop activities that generate authentic products and meaningful outcomes, Erekson provides specific strategies that will enhance your own joy of teaching and learning.
This volume completes the set of Engaging Minds, and is a welcome addition to every teacher’s reference collection.
James A. Erekson is a former elementary teacher and has collaborated with K 12 teachers on reading, writing, and oral language. He has successfully used social studies content to help students develop into stronger readers and writers and is an associate professor of reading at University of Northern Colorado.

Note: All the books presented in this blog. Include the original cover and review provided by the publisher. This information is used to accurately promote and show respect for these resources, the authors and the publishers.

Books · English · ICT · Uncategorized

English Class ICT


Title: Use of Multimedia to Enhance Classroom Interaction in English in Teacher Education

Use of Multimedia to Enhance Classroom Interaction in English in Teacher Education
Author: Soni Joseph
English | Mar 25, 2016 | ASIN: B01DGK4M22 | 202 Pages

Multimedia and its applications have been quite popular in the field of education these days. In multimedia assisted teaching, the instructional content is delivered using multiple modes that includes visual and auditory information and learners use this information to construct knowledge.


Title: Becoming A Reflective English Teacher

Author: Andrew Green
Open University Press | English | 2011 | ISBN: 0335242898 | 240 pages

ret.pngBecoming a Reflective English Teacher builds firm bridges between theory and practice, exploring how these can be brought together to create powerful contexts for teaching and learning across the broad spectrum of elements of the English secondary curriculum. By combining both theoretical and practical dimensions, the book enables you to reflect meaningfully on the processes and impact of your teaching.

In a structured and practical way this book introduces you to the paradigmatic and theoretical issues underpinning English teaching. Through its focus on the significant aspects of the role of the English teacher, the book enables you to consider not just the practice of English, but also a range of historical, social policy and theoretical perspectives relating to the development and formulation of English as a subject. Overall the book provides a detailed understanding of the major foundations of English as an academic discipline, as well as what this means for your teaching. Key features include:

• Professional reflection –targeted reflective activities
• M level tasks –designed to help develop strong and meaningful connections between academic and practical components of the teacher’s role
• Into Practice –opportunities to think about the practical application of material in the book
This book supports students training to teach English in secondary schools, as well as the professional development of teachers of English early in their careers.
Contributors: Angella Cooze, Robert Fisher, Jenny Grahame, Bethan Marshall, Jo McIntyre, Debra Myhill, Vicky Obied, Maggie Pitfield, Richard Quarshie, Gary Snapper, Linda Varley, Annabel Watson, Paula Zwozdiak-Myers

Note: All the books presented in this blog. Include the original cover and review provided by the publisher. This information is used to accurately promote and show respect for these resources, the authors and the publishers.








Books · Math · Science · STEM · Teaching

Common Core Literacies

Title: Common Core Literacy for Math, Science, and Technical Subjects: Strategies to Deepen Content Knowledge

Author: Katherine S. McKnight
English | 2014 | ISBN: 1118710207 | 264 pages

Resources and guidance for the journey of Common Core implementation

In this age of the Common Core State Standards, all content area teachers must integrate literacy standards into their curriculum. If you’re like most content area educators, you’re feeling a bit overwhelmed at the thought of addressing all the new standards, or you might just need a little extra help.

In this hands-on resource, Common Core literacy expert Katherine McKnight offers secondary teachers a clear understanding of what literacy looks like in math, science, and technical subjects. McKnight gives educators proven teaching techniques that help develop literacy skills in students. She also offers a wealth of practical strategies and ready-to-use activities that content area teachers can integrate seamlessly. Included are * Ideas for implementing the literacy requirements of the Common Core across content areas * A selection of activities that support literacy skills and build content knowledge in math, science, and technology classrooms * An easy-to-use Difficulty Dial that indicates the complexity of each activity * Robust student samples that bring the activities to life across a variety of grade levels and subjects

Common Core Literacy for Math, Science, and Technical Subjects is designed for practicality. With bonus web downloads, a literacy resource guide, and countless ideas for deepening content knowledge, this book provides excellent support for rigorous Common Core implementation.

Praise for Common Core Literacy for Math, Science, and Technical Subjects

“A realist with an incisive wit, Katie’s robust pedagogy and trenchant analysis inspire all of us to incorporate the CCSS meaningfully in specific content areas. For her gifted writing, let alone her substantive and easy-to-implement ideas, this is a godsend for content area teachers. Move it to the top of the priority reading stack.” –Rick Wormeli, veteran educator, author, and teacher trainer

“McKnight eloquently dispels much of the mythology surrounding the new standards, and explains how to help students find success. You’ll find this engaging book your ‘go-to’ resource for implementing the Common Core.” –Richard M. Cash, Ed.D., educational consultant; author, Advancing Differentiation: Thinking and Learning for the 21st Century

Note: All the books presented in this blog. Include the original cover and review provided by the publisher. This information is used to accurately promote and show respect for these resources, the authors and the publishers.

Books · ICT · Organizations · Web Resources

Getting More Out of Google Classroom

Title: 50 Things You Can Do With Google Classroom50 Things You Can Do With Google Classroom

Authors: Alice Keeler, Libbi Miller
English | ISBN: 098615542X | 2015 |  74 pages

One of the most frequent questions educators Alice Keeler and Libbi Miller hear from teachers is: “How can I effectively implement digital tools in my classroom when I don’t fully understand them myself?” It can be challenging to add new technology to the classroom. Figuring out the equipment and software and deciding how to integrate technology into existing lesson plans are just a few of the learning curves teachers face. But adding technology to classrooms isn’t optional; it’s a must if students are going to be well-equipped for the future. In 50 Things You Can Do with Google Classroom, Keeler and Miller shorten the learning curve by providing a thorough overview of the Google Classroom App. Part of Google Apps for Education (GAfE), Google Classroom was specifically designed to help teachers save time by streamlining the process of going digital. Complete with screenshots, 50 Things You Can Do with Google Classroom provides ideas and step-by-step instruction to help teachers implement this powerful tool. Google Classroom helps teachers:

  • Encourage collaboration between students
  • Seamlessly use other google tools, such as Google Docs
  • Provide timely feedback to keep students engaged in the learning process
  • Organize assignments and create a paperless classroom Google Classroom makes it easy to facilitate a digital or blended-learning classroom

50 Things You Can Do with Google Classroom shows you how to make the most of this valuable, free tool. You’ll learn how to:

  • Set up and add students to your Google Classroom
  • Create a lesson
  • Share announcements and assignments with multiple classes
  • Reduce cheating
  • See who’s really working on team projects
  • Offer virtual office hours
  • Personalize the learning

Note: All the books presented in this blog. Include the original cover and review provided by the publisher. This information is used to accurately promote and show respect for these resources, the authors and the publishers.

Apps · General · Web Resources

Kahoot! Hands-on Quiz Website

kahootKahoot! is a fun website for students to create games, flashcards and quizzes to aid their learning. It is free to sign up and use as a teacher or student. Click on the image above or go to and type in 246166 which is a game pin for a little quiz I made.

Bringing home Europe’s award for most innovative edtech company!

Kahoot! is always playful and innovating,. They won the European EdTech2o award and said this. “From awesome teachers to smart and collaborative peers, we’re really lucky – especially so when we have the honor of being congratulated for our efforts!”

While that’s not exactly Oscars speech material – we are very pleased to announce that Kahoot! are the winners of the EdTech20 this year.

Here are some neat things to do at this site.





Books · Gamification · Teaching

Gamification of Course Design

Title: Explore Like a PIRATE: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners

Author: Michael Matera

2015 | 254 pages | ISBN: 0986155500 | English

Are you ready to transform your classroom into an experiential world that flourishes on collaboration and creativity? Then set sail with classroom game designer and educator Michael Matera as he reveals the possibilities and power of game-based learning.

In EXPLORE LIKE A PIRATE, Matera serves as your experienced guide to help you apply the most motivational techniques of gameplay to your classroom using strategies that work with and enhance (rather than replace) your current curriculum.
Part I debunks common myths and fears about gamification and explains why and how game-based learning effectively engages students in any subject or grade level.
Part II focuses on how you can empower students to take control of their learning. You’ll also learn all about the different kinds of players in your classroom—and how to inspire them to set and achieve big goals.

Part III is an all-in-one treasure chest, tool box, and field guide. Packed with ideas and examples that can be applied or adapted to any classroom—from badges and points, to mini-games and yearlong adventures—this is a resource you’ll return to again and again.

Join the adventure with EXPLORE LIKE A PIRATE and discover how gamification can enrich your classroom!

Transforming Learning and IT Management through Gamification
Title: Transforming Learning and IT Management through Gamification (International Series on Computer Entertainment and Media Technology)

Authors: Edmond C. Prakash and Madhusudan Rao
English | 2015 | ISBN: 3319186981 | 119 pages

This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues.

IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.

Note: All the books presented in this blog. Include the original cover and review provided by the publisher. This information is used to accurately promote and show respect for these resources, the authors and the publishers.

Designing Gamification Level 1 (Basic) + Certification
Title: Designing Gamification Level 1 (Basic) + Certification

Udemy Course Training
7 Hours | Video: AVC (.mp4) 1280×720 | Audio: AAC 48KHz 2ch | 1.55GB
Genre: eLearning | English
Learn the basics of gamification and game design for customer and employee engagement & loyalty + get certified

* Lectures 28
Designing Gamification (Level 1) is the only online course accredited by the to deliver Engagement Expert Certification at the introductory level. Once completed, you can request your certification and display it on your online profile, resume or website.
*What gamification is and isn’t
*The foundations of the discipline
*How gamification will transform your industry
*The canonical types of gamification
*An intro to key engagement science
*Relevant Examples across industries and design types

Books · Computer Science · Emerging Trends · Hardware · Periodical · Teaching

Raspberry Pi used in Primary Classrooms


The Raspberry Pi is a series of credit card–sized single-board computers developed in England, United Kingdom by the Raspberry Pi Foundation with the intent to promote the teaching of basic computer science in schools and developing countries. The original Raspberry Pi and Raspberry Pi 2 are manufactured in several board configurations through licensed manufacturing agreements, The hardware is the same across all manufacturers. In February 2016, the Raspberry Pi Foundation announced that they had sold eight million devices, making it the best selling UK personal computer, ahead of the Amstrad PCW.

Kids can use these inexpensive computers ( often <$50/per machine) to learn about computers or coding. Here are a couple of books that present processes and project to do both.

Title: Raspberry Pi for Kids For Dummies

Author: Richard Wentk
2015 | 352 Pages | ISBN: 1119049512
Raspberry Pi for Kids For Dummies (Repost)

Raspberry Pi For Kids For Dummies makes it easy for kids to set“up, operate, and troubleshoot like a Pi pro! Introducing you to Pi through a series of entertaining and inspiring projects, this handy, step“by“step guide shows you how to write computer games, build websites, make art and music, create electronic projects, and much more! From downloading the operating system and setting up your Raspberry Pi to creating art in Tux Paint and designing games with Scratch, everything you need to have fun with Pi is inside!Raspberry Pi For Kids For Dummies leaves the confusing tech talk behind and explains in plain English how to unleash all the cool possibilities of Pi, like playing Minecraft in Python, using HTML to make a website, managing and customizing your Raspberry Pi, playing music with Sonic Pi, and understanding and playing with the GPIO.If you²re aspiring computer programmer age 8“18 and want to start having fun with Pi, look no further The Raspberry Pi for kids (True PDF)than Raspberry Pi For Kids For Dummies.

Here is another, recent periodical that addresses the same phenomena.

Title: Raspberry Pi Projects for Kids 2nd Edition
Author: Daniel Bates
2015| ISBN: 1783982225 | 96 pages

Technology today is growing rapidly, with all sorts of cool gadgets, applications, and games made thanks to the rise of computer programming. The Raspberry Pi is a crafty device that has promoted the teaching of basic computer science in schools, catching the attention of both young and old. Although learning to program offers a unique set of skills that allows you to explore your creative side, it has its own challenges, which may mean you will need a helping hand.

This handy guide will launch you into the world of computer programming by showing you how to build your own amazing applications. Raspberry Pi Projects for Kids contains several awesome projects for you to get hands-on with, including creating your own games, crafting your own simple electronics, and making your own interactive map. By learning how to use Scratch and Python in your programming, you will be a computer scientist in no time!

After you have become comfortable with setting up and playing with your Raspberry Pi, you will be transported into this exciting world of technology, where you will get to grips with using Scratch, Raspberry Pi s official programming language, in order to develop your own version of Angry Birds! After connecting new circuitry, lights, and switches to your Raspberry Pi, you will then get to use Scratch to create your own reaction game. See for yourself who s the quickest off the mark!)You will finally get to step things up by developing an interactive map of your own hometown using the Python programming language. You will be working for Google before you know it!

This book will teach you everything you need to know about using your Raspberry Pi in order to develop your own games, applications, and electronic circuits. It s time to have your Pi and eat it, because you will be able to create virtually anything you like.

Note: All the books presented in this blog. Include the original cover and review provided by the publisher. This information is used to accurately promote and show respect for these resources, the authors and the publishers.

Computer Science · ICT · Programming · Teaching · Video · Web Resources

ICT GCSE Resources in the UK System

ICT GCSE Revision

The General Certificate of Secondary Education (GCSE) is an academically rigorous, internationally recognised qualification awarded in a specified subject, generally taken in a number of subjects by pupils in secondary education in England, Wales and Northern Ireland over two years (three years in certain schools). One of the main changes to previous educational qualifications in the United Kingdom was to allow pupils to complete coursework during their two years of study, which was marked by their teachers and contributed to their final examination grade. There has been a move recently from doing coursework and modular examinations for part of the course when pupils would take exams throughout the course to an end of year exam after the two years of study (a ‘linear’ series). The exams are being revised to make them more difficult such as testing skills from a whole text in English instead of part of a text. Coursework has now been replaced by Controlled Assessments in certain subjects, in which the student completes a number of assessed pieces of work which will ultimately count towards their final examination grade in the specified subject. The Controlled Assessment component of the qualification is usually done under exam style conditions. GCSEs being phased in from 2015 generally have little to no coursework/controlled assessment influence on the final grade. Here is a link to the Wiki article to find out more about GCSE implementation.

The GCSE ICT Revision section of Revision World

Revision World is part of a group of revision websites, offering you thousands of free GCSE and A Level revision resources and study help advice. Use Revision World to create your own free study planner or revision timetable.

BBC Bitesize Resources – ICT systems and their usage

Bitesize is the BBC‘s free online study support resource for school-age students in the United Kingdom. It is designed to aid students in both school work and, for older students, exams. The Key Stage 1 section covers 18 subjects: Art and Design, Computing, Design and Technology, English, French, Geography, German, History, Mandarin, Maths, Modern Foreign Languages, Music, Physical Education, PSHE and Citizenship, Religious Education, Science, and Spanish. The Key Stage 2 site covers the same 18 subjects. The Key Stage 3 section contains 33 subjects. The GCSE section of the website contains 37 subjects.

gcse Bitesize

Discovery Education Secondary is an online service that gives secondary school teachers access to 1000s of easy-to-use, engaging resources across 16 subject areas, with creative tools to make lesson planning quicker and easier.

Resources are created by experienced teachers and curriculum specialists, and draw from trusted sources, such as the Discovery Channel, Science Channel, Animal Planet and BBC Worldwide.  It is designed to empower teachers and inspire students’ curiosity about their world. Here is a flyer showcasing Discovery Education resources – DiscoveryEducation_Secondary

Finally there is a great site for ICT games and quiz resources called where you can search for free resources by topic.

Interactive ICT games & quizzes