Books · Educational Philosophy · Experiential · Teaching

Strategic Play

Strategic Play: The Creative Facilitator's GuideTitle: Strategic Play: The Creative Facilitator’s Guide

Authors: Jacqueline Lloyd Smith, Denise Meyerson
English | July 31, 2015 | ISBN: 1783240253 | 126 pages

Jacqueline Lloyd Smith and Denise Meyerson collectively have over 50 years’ global experience in the design and delivery of incredible learning experiences for clients in the private and public sectors. They have partnered with top tier, medium size, and small corporate clients to produce events that rock. They are now opening their files to other facilitators, and educators—of all levels—to share tools and techniques they have personally tested and used.

They are generously allowing you to benefit from their years of experience in the training, facilitation, and design space so you too are able to prepare, structure, and implement teachable moments, workshops, events, training days, learning experiences, offsites, and seminars that have a strong impact—and are memorable. Dip into this essential guide after you have been briefed by the executive team, managers, or human resource professionals and you are required to deliver a face-to-face session for anything between 1 and 100 hours. Play with these practical, user-friendly techniques to help your participants feel engaged and energized, so they will remember the key messages long after the event. Redesign and restructure the tools to suit your audience and the topic so the session remains vibrant and focused. Create experiences for any topic, whether for technical, personal, or professional development purposes.

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Not only do you have access to great openers and closers to activate thinking, we also provide you with a roadmap and overall layout so you have examples of how to structure your sessions.

Title: Strategic Play: The Creative Facilitator’s Guide #2: What the Duck!

Released Feb 17 2017

Blended · Books · Educational Philosophy · Emerging Trends · Experiential · Uncategorized

Human-Experiential Design

Title: Human-Experiential Design of Presence in Everyday Blended Reality: Living in the Here and Now (Human-Computer Interaction Series)

Author: John Waterworth
English | 18 May 2016 | ISBN: 3319303325 | 120 PagesHuman-Experiential Design of Presence in Everyday Blended Reality

This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach – human-experiential design – rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided.

Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.

Books · Bootcamp · Educational Philosophy · Emerging Trends · Experiential · Gamification · Higher Ed · Teaching

IT Through Experiential Learning

Title: IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification

Author: Shreekant Shiralkar
2016 | ISBN-10: 1484224205 | 98 pages

 

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This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach.

Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.

Make IT Through Experiential Learning one of your valued resources today.
What You’ll Learn:

  • Innovative and proven IT-related application scenarios
  • Generic management and leadership skill development
  • Guidance for applying the learning methods for generating extraordinary results over conventional methods

Who This Book Is For:

IT professionals, higher education students, and those engaged in training and organizational development.