Books · Robotics · Teaching

Robotics in STEM Education

Robotics in STEM Education: Redesigning the Learning ExperienceTitle: Robotics in STEM Education

Author: Myin Swe Khine

English | 2017 | 260 Pages | ISBN : 3319577859

This book describes recent approaches in advancing STEM education with the use of robotics, innovative methods in integrating robotics in school subjects, engaging and stimulating students with robotics in classroom-based and out-of-school activities, and new ways of using robotics as an educational tool to provide diverse learning experiences.
It addresses issues and challenges in generating enthusiasm among students and revamping curricula to provide application focused and hands-on approaches in learning . The book also provides effective strategies and emerging trends in using robotics, designing learning activities and how robotics impacts the students’ interests and achievements in STEM related subjects.
The frontiers of education are progressing very rapidly. This volume brought together a collection of projects and ideas which help us keep track of where the frontiers are moving. This book ticks lots of contemporary boxes: STEM, robotics, coding, and computational thinking among them. Most educators interested in the STEM phenomena will find many ideas in this book which challenge, provide evidence and suggest solutions related to both pedagogy and content. Regular reference to 21st Century skills, achieved through active collaborative learning in authentic contexts, ensures the enduring usefulness of this volume.
John Williams
Professor of Education and Director of the STEM Education Research Group
Curtin University, Perth, Australia

Books · Computer Science · Educational Philosophy · Emerging Trends · Hardware · Robotics · Smart Education · Springer · Teaching

Smart Learning Objects

Title: Smart Learning Objects for Smart Education in Computer Science

Theory, Methodology and Robot-Based Implementation
Author: Vytautas Stuikys
2015 | ISBN-10: 3319169122 | 336 pages Smart Learning Objects for Smart Education in Computer Science: Theory, Methodology and Robot-Based Implementation


This monograph presents the challenges, vision and context to design smart learning objects (SLOs) through Computer Science (CS) education modelling and feature model transformations. It presents the latest research on the meta-programming-based generative learning objects (the latter with advanced features are treated as SLOs) and the use of educational robots in teaching CS topics. The introduced methodology includes the overall processes to develop SLO and smart educational environment (SEE) and integrates both into the real education setting to provide teaching in CS using constructivist and project-based approaches along with evaluation of pedagogic outcomes.

Smart Learning Objects for Smart Education in Computer Science will appeal to researchers in CS education particularly those interested in using robots in teaching, course designers and educational software and tools developers. With research and exercise questions at the end of each chapter students studying CS related courses will find this work informative and valuable too.

Title: Smart Learning Environments

Authors: Maiga Chang, Yanyan Li

Publisher: Springer | English | 2015 | ISBN:3662444461 | 219 pages

This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. Smart Learning Environments

It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal computers, smart phones, and tablets) they are running at, should be aware of the preferences and needs that their users (i.e., the learners and teachers) have, be capable of providing their users with the most appropriate services, helps to enhance the users’ learning experiences, and to make the learning efficient.

See also this post: Smart Education

ICT · Robotics · Teaching

Lego in the Classroom

robot1Mathematics and LEGO robotics

The Center for Initiatives in Pre-College Education (CIPCE) at Rensselaer Polytechnic Institute has published a substantial collection of lessons and units aligned to the Common Core Learning Standards in Mathematics (CCLSM) that make use of the LEGO MINDSTORMS EV3 and NXT.

The modules (lessons and units) that form the collection have been designed and taught by accomplished teachers, mentored by CIPCE staff. They are primarily aimed at students in grades 3 to 8, but may be adapted to other grade levels.

The modules include objectives for student learning, including state standards, student assessment and learning activities. Many also incude EV3 coding, builds, student handouts, assessment rubrics and estimated time frames.

This collaboration was made possible by a U.S. Department of Education’s Fund for the Improvement of Post Secondary Education (FIPSE) grant.

Three example modules are outlined below, and to view the full collection, visit: http://www.cipce.rpi.edu/educationalresourcesmod.html

4th grade Measurement & Data – Meter Measurement Module

robot2Summary: Students will be able to visualize the distance of a meter. Students will see the LEGO robot travel one meter. Then, students will change the wheel size and predict the distance the robot will travel. Discussions will follow about the predicted distance, how the students arrived at their distance, and how the students described the predicted distance. For example, 1 and ½ meters, or 150 cm – or ¾ of a meter, or 75cm. Students will write statements about additional predictions and measurements. Module includes code. Time frame: 1 class

7th grade The Number System – Integers Module

robot4Summary: Students will learn how to add and subtract integers using LEGO® MINDSTORMS® Robots and then extend their understanding to real-life applications. First, students will follow step-by-step instructions in a PowerPoint presentation to construct the robot. Then, students will use the robot to perform a number of operations by inputting the expression into the robot using touch sensors. Students will use the data of the robot’s motion to find patterns and make conjectures about addition and subtraction of integers. Students will generate the appropriate expression given particular robot movement. Students will make predictions about robot movement and the sum/difference given more complex problems. Finally, students will extend their understanding to solve real-life problems using addition and subtraction of integers. In addition to solving problems given to them, students will need to write a real-world story that includes a problem that they will solve by adding or subtracting integers. Module includes student packet, assessment rubrics, robot build, powerpoints and EV3 LME code. Time frame: one week

8th grade Functions – Fixing the Finish Module

robot5Summary: Using Lego Robots in the classroom, students will explore functions. Students will be presented with a challenge that will allow them to define the starting points of each robot to allow for them to finish at approximately the same time if they are traveling at various speeds. Students will define, evaluate and compare functions as well as use those functions to model relationships between quantities to complete the challenge. Module includes student activity sheets, robot build, and EV3 LME code. Time frame: 3-4 (75 min) blocks

Source: Rob Torok