Emerging Trends · Mobile · Online · Smart Education · Teaching

Web-Based Learning

Title: Web-Based Learning

Author: Gail V Davidson-Shivers

English | 2017 (2018 Edition) | 397 Pages | ISBN : 3319678396

Web-Based Learning: Design, Implementation and Evaluation, Second Edition
This second edition is a practical, easy-to-read resource on web-based learning. The book ably and clearly equips readers with strategies for designing effective online courses, creating communities of web-based learners, and implementing and evaluating based on an instructional design framework. Case example, case studies, and discussion questions extend readers skills, inspire discussion, and encourage readers to explore the trends and issues related to online instructional design and delivery.

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Blended · Books · Emerging Trends · Smart Education · Teaching

The Design of Learning Experience

Title: The Design of Learning Experience

Author: Brad Hokanson

2015 | pages: 296 | ISBN: 3319165038
The Design of Learning Experience: Creating the Future of Educational Technology

This book delves into two divergent, yet parallel themes; first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; and second, how educators learn to design educational products, processes and experiences. The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world. This will change the area’s semantics; at a deeper level, it will change its orientation from instructors and information to learners; and it will change how educators take advantage of new and old technologies. This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT].

Educational Philosophy · Emerging Trends · Smart Education · Teaching

Learning in Virtual Worlds

Title: Learning in Virtual Worlds

English | 2016 | ISBN: 177199133X | 348 Pages | True PDF | 17 MB
Learning in Virtual Worlds : Research and Applications

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.

In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Blended · Emerging Trends · Gamification · Mobile · Smart Education · Teaching

Deploying iPads in the Classroom

Title: Deploying iPads in the Classroom

Author: Guy Hart-Davis

English |  2017 | 569 Pages | ISBN : 1484229274

 Deploying iPads in the Classroom: Planning, Installing, and Managing iPads in Schools and Colleges


Master the skills and knowledge to plan and execute a deployment of iPads that will suit your school and your classroom. This book helps you evaluate your various options for deploying iPads—from configuring the tablets manually, through using Apple Configurator for imaging tablets, to subscribing to the heavy-duty Apple School Manager web service—and then shows you how to put your chosen approach into practice. Step-by-step instructions and practical examples walk you through the key questions you need to answer to get the most from your IT investment and then show you how to turn your decisions into deeds.
The iPad is a wonderful device for helping students to study more comfortably and learn more quickly. Apple’s popular tablet enables you to put in each student’s hands a full-power computer that enables her to access resources both on the school’s network and on the Internet; communicate via email, instant messaging, and video chat; and create digital content that she can submit effortlessly to your online marking system. Students love using the iPad—perhaps even more than teachers do!
What You’ll Learn
Plan your iPad deployment and choose the right iPad models, accessories, and apps
Image, configure, and deploy iPads in your classroom
Review tips, tricks, and techniques for managing iPads and keeping your digital classroom running smoothly

Who This Book Is For
Teachers and IT administrators at schools or colleges, and administrators and organizers in other bodies that need to deploy iPads en masse to conference attendees or hotel visitors

Educational Philosophy · Emerging Trends · Smart Education · Teaching

Integration of Cloud Technologies

Title: Integration of Cloud Technologies in Digitally Networked Classrooms and Learning Communities

English | 2017 | ISBN: 1522516506 | 354 Pages

 

Integration of Cloud Technologies in Digitally Networked Classrooms and Learning Communities

The application of emerging technology in educational settings has proven to significantly enhance students’experiences. These tools provide better learning opportunities and engagement between students and instructors.

Integration of Cloud Technologies in Digitally Networked Classrooms and Learning Communities is a pivotal reference source for the latest scholarly research on the implementation of cloud pedagogies and innovations in classroom environments. Highlighting concepts related to learning engagement, curriculum design, and theoretical perspectives, this book is ideally designed for researchers, practitioners, professionals, and students interested in the use of cloud technology in digital classrooms.

Books · Educational Philosophy · Emerging Trends · Mobile · Online · Smart Education · Springer · Uncategorized

Authentic Virtual World Education

Title: Authentic Virtual World Education

English | ISBN: 9811063818 | 2017 | 220 pages
Authentic Virtual World Education: Facilitating Cultural Engagement and Creativity

The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, creativity, learner engagement and cultural diversity in higher education. It includes a unique variety of cross disciplinary approaches to research, teaching and learning in a virtual world, including analysis of data from the experiences of students in education, law, Chinese language, sustainability, computer architecture, business, health and the Arts. The book provides unique learning experiences that have celebrated the rich media of virtual world environments through the utilisation of affordances such as simulation, bots, synchronous interaction, machinima and games. The perspectives come from Australia and New Zealand higher education academics but transferable to any higher educational institution in the sector, worldwide, and is significant to various disciplines in the higher education field.

Books · Educational Philosophy · Higher Ed · Mobile · Smart Education · Springer · Teaching

The Design, Experience and Practice of Networked Learning

Title: The Design, Experience and Practice of Networked Learning

Editors:: Vivien Hodgson, Maarten de Laat, David McConnell and Thomas Ryberg

English | 28 Feb. 2014 | ISBN: 3319019392 | 292 Pages
The Design, Experience and Practice of Networked Learning (Research in Networked Learning)

This book brings together a wealth of new research that opens up the meaning of connectivity as embodied and promised in the term ‘networked learning’. Chapters explore how contexts, groups and environments can be connected rather than just learners; how messy, unexpected and emergent connections can be made rather than structured and predefined ones; and how technology connects us to learning and each other, but also shapes our identity. These exciting new perspectives ask us to look again at what we are connecting and to revel in new and emergent possibilities arising from the interplay of social actors, contexts, technologies, and learning.

Books · Educational Philosophy · Emerging Trends · Higher Ed · ICT · Smart Education · Springer · Teaching

Methodologies and Intelligent Systems for Technology Enhanced Learning

Title: Methodologies and Intelligent Systems for Technology Enhanced Learning

Authors: PierPaulo Vittorini et al.

Methodologies and Intelligent Systems for Technology Enhanced Learning: 7th International Conference
English | 2017 | ISBN: 3319608185 | 135 Pages


This book presents the outcomes of the 7th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning (MIS4TEL’17), hosted by the Polytechnic of Porto, Portugal from 21 to 23 June 2017. Expanding on the topics of the previous conferences, it provided an open forum for discussing intelligent systems for technology enhanced learning (TEL) and their roots in novel learning theories, empirical methodologies for their design or evaluation, stand-alone and web-based solutions, and makerspaces. It also fostered entrepreneurship and business startup ideas, bringing together researchers and developers from industry, education and the academic world to report on the latest scientific research, technical advances and methodologies.

Books · Educational Philosophy · Emerging Trends · ICT · Smart Education · Teaching

Innovating Education and Educating for Innovation

Title: Innovating Education and Educating for Innovation

Author: OECD Report
English | 2016 | ISBN: 9264265082 | 152 pages
Innovating Education and Educating for Innovation: The Power of Digital Technologies and Skills

OECD’s Innovation Strategy calls upon all sectors in the economy and society to innovate in order to foster productivity, growth and well-being. Education systems are critically important for innovation through the development of skills that nurture new ideas and technologies. However, whereas digital technologies are profoundly changing the way we work, communicate and enjoy ourselves, the world of education and learning is not yet going through the same technology-driven innovation process as other sectors.

This report served as the background report to the second Global Education Industry Summit which was held on 26-27 September 2016. It discusses the available evidence on innovation in education, the impact of digital technologies on teaching and learning, the role of digital skills and the role of educational industries in the process of innovation. The report argues for smarter policies, involving all stakeholders, for innovation in education.

Educational Research and Innovation Education Governance in Action: Lessons from Case Studies

 

Title: Education Governance in Action

Author: OECD Report
English | 2016 | ISBN: 9264262652 | 192 pages

 

Governing multi-level education systems requires governance models that balance responsiveness to local diversity with the ability to ensure national objectives.

Books · Gamification · Research · Smart Education

Game-based Learning Across the Lifespan

Title: Game-based Learning Across the Lifespan

Editor: Margarita Romero
English | 2017 | ISBN: 3319417959 | 154 Pages
Game-Based Learning Across the Lifespan

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.