Books · STEM · Teaching

100 Easy STEAM Activities

Title: 100 Easy STEAM Activities: Awesome Hands-On Projects for Aspiring Artists and Engineers

English | December 10, 2019 | ISBN: 1624148921 | 192 pages
Author: Andrea Scalzo Yi

100 Easy STEAM Activities: Awesome Hands-On Projects for Aspiring Artists and Engineers

Exciting Activities for Young Artists, Scientists and Engineers

Spark your curiosity with these fun games and creative projects to learn early concepts in Science, Technology, Engineering, Art and Math. These incredible activities from Andrea Scalzo Yi, creator of Raising Dragons, make learning such a blast, you’ll forget you’re doing it!

Feeling bored on a rainy day? Now you can pick a project, gather your supplies and let the magic happen. Try far-out science experiments like making Shaving Cream Rain Clouds or Lava Lamps. Make math-time snack-time with delicious Cream-Filled Cookie Fractions. Unlock boundless creativity with art projects like Marbled Paper or Monster Bugs. With seasonal activities like the Pool Noodle Obstacle Course and Erupting Pumpkins, there are games to love year-round.

Have fun learning early ideas in chemistry, physics, computing, color-mixing and so much more, all while problem-solving and working together with friends. With projects that use common household items and require little adult supervision, 100 Easy STEAM Activities is the ultimate resource for an amazing, creative day of learning.

Books · STEM · Teaching

STEM Teachers and Teaching in the Digital Era

Title: STEM Teachers and Teaching in the Digital Era:

Professional Expectations and Advancement in the 21st Century Schools

English | ISBN: 3030293955 | 2020 | 324 pages


STEM Teachers and Teaching in the Digital Era: Professional Expectations and Advancement in the 21st Century Schools

This book brings together researchers from Israel and Canada to discuss the challenges today`s teachers and teacher‐educators face in their practice.
There is a growing expectation that the 21st century STEM teachers re‐examine their teaching philosophies and adjust their practices to reflect the increasing role of digital technologies. This expectation presents a significant challenge to teachers, who are often asked to implement novel technology‐rich pedagogies they did not have a chance to experience as students or become comfortable with. To exacerbate this challenge, the 21st century teachers function not only in a frequently‐changing educational reality manifested by continuous reforms, but are also bombarded by often contradictory and competing demands from the legislators, administrators, parents, and students. How do we break the vicious circle of reforms and support STEM teachers in making a real change in student learning?
This book is unique for at least three reasons. First, it showcases research situated in Israel and Canada that examines the challenges today`s teachers and teacher‐educators face in their practice. While the governments of both countries emphasize STEM education, their approaches are different and thus provide for interesting comparisons. Second, in addition to including research-based chapters, prominent scholars discuss the contributions in each of the book sections, problematizing the issues from a global perspective. Third, technology has a potential to empower teachers in this era of change, and this book provides the unique insights from each country, while allowing for comparisons, discussing solutions, and asking new questions.
This book will be of interest to all involved in STEM teacher education programs or graduate programs in education, as well as to educational administrators interested in implementing technology in their schools.

Books · Smart Education · Social Media · Springer

Social Media Tools in Experiential Internship Learning

Title: Social Media Tools in Experiential Internship Learning

Social Media Tools in Experiential Internship Learning

English | ISBN: 981151559X | 2020 | 144 pages


This book describes how a support structure can be built to enhance peer-to-peer (and also students-to-lecturers) communication and support. It informs lecturers on how they can decide if they should adopt one or more social media tools to facilitate students’ learning, communication, and support for an internship program. This book introduces a participatory design approach that can help develop a pedagogy that will make good use of social media tools on internship learning. It presents a framework for experiential internship learning, integrating helpful educational practices such as participatory design approach and the use of social media.

Books · Emerging Trends · Smart Education · Teaching · Uncategorized

Information Systems and Technologies to Support Learning

Title: Information Systems and Technologies to Support Learning: Proceedings of EMENA-ISTL 2018

Information Systems and Technologies to Support Learning: Proceedings of EMENA-ISTL 2018
English | Oct 2018 | ISBN: 303003576X, 3030132196 | 707 pages

This book features a selection of articles from the second edition of the conference Europe Middle East & North Africa Information Systems and Technologies to Support Learning 2018 (EMENA-ISTL’18), held in Fez, Morocco between 25th and 27th October 2018. EMENA-ISTL’18 was a global forum for researchers and practitioners to present and discuss recent findings and innovations, current trends, professional experiences and challenges in information systems & technologies to support learning.

The main topics covered are: A) information systems technologies to support education; B) education in science, technology, engineering and Mathematics; C) emerging technologies in education learning innovation in the digital age; D) software systems, architectures, applications and tools; E) multimedia systems and applications; F) computer communications and networks; G) IOT, smart cities and people, wireless, sensor and ad-hoc networks; H) organizational models and information systems and technologies; I) human–computer Interaction; J) computers & security, ethics and data-forensic; K) health informatics, and medical informatics security; l) information and knowledge management; m) big data analytics and applications, intelligent data systems, and machine learning; n) artificial intelligence, high performance computing; o) mobile, embedded and ubiquitous systems; p) language and image processing, computer graphics and vision; and q) the interdisciplinary field of fuzzy logic and data mining.

Books · Educational Philosophy · ICT · Smart Education · Uncategorized

Creating a 21st Century Teaching and Learning Environment

Title: Creating a 21st Century Teaching and Learning Environment

Creating a 21st Century Teaching and Learning Environment
English | 2013 | ISBN: 1425807577 | 152 pages

Build the foundation for a 21st century learning environment! This professional resource provides strategies, suggestions, lesson ideas, and helpful planning tools to create a 21st century environment in the classroom and at school. Teachers and students will feel empowered to use technology in teaching and learning.

Books · Computer Science · Educational Philosophy · Emerging Trends · Smart Education · Teaching

Developing Educational Technology

Title: Developing Educational Technology at an Urban Community College

Developing Educational Technology at an Urban Community College
English | ISBN: 3030170373 | 2019 | 209 pages

This book uses a mix of personal narratives, anecdotal evidence, and research-based findings to tell the story of a small, urban community college’s efforts to develop and nurture a Community of Practice (CoP) that would galvanize the campus’ adoption of Educational Technology. Located in one of the poorest congressional district in the United States, Hostos Community College, a Hispanic-serving institution and part of the City University of New York (CUNY), has a unique history rooted in activism, advocacy, and community outreach, and has built a reputation for technology innovation. This book is a collection of writing from faculty and staff members whose decades of experience integrating technology into the classroom pre-dates many of the official initiatives now in place at CUNY.

Books · Gamification · Smart Education · Teaching

Gamification Mindset

Title: Gamification Mindset

Author: Ole Goethe

Gamification Mindset
English | ISBN: 303011077X | 2019 | 138 pages

This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems.
The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations.
Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.

Books · Coding · Computer Science · Social Media

Web-Based Projects that Rock the Class

Title: Web-Based Projects that Rock the Class: Build Fully-Functional Web Apps and Learn Through Doing

Web-Based Projects that Rock the Class: Build Fully-Functional Web Apps and Learn Through Doing
English | ISBN: 1484244621 | 2019 | 506 pages

Explore the modern concepts of client-server web applications. This book includes examples that are simple to comprehend building apps that are not much different from real-world applications. Each chapter develops a different subject, explaining the concept from A to Z, and provides a project with complete source code and configuration steps.
Chapters also include thorough coverage of the subject described and the full source code is provided with a consistently updated repo on GitHub, accounting for the frequent changes made to language versions. The chapter apps use HTML, JavaScript, AJAX, CSS, PHP, MySQL, Apache, Lighttpd, SSL/TLS, DDNS, Shell Programming, Sockets programming, tools such as Wireshark, and remote online tools for testing.
As you master each topic sequentially you`ll fully understand the inner workings of the client-server apps and become confident in creating your own web-based apps. Whether you want to work on the web for fun, for school, or for work, Web-Based Projects that Rock the Class is a great place to start.
What You`ll Learn
Use HTML, JavaScript, CSS, PHP, AJAX and MySQL for web projects
Set up and handle two different web servers Apache and Lighttpd
Obtain DNS and DDNS domain names
Apply the SSL/TLS protocols for HTTPS connections
Test remotely with online tools your web app – then create similar tools
Who This Book Is For
College and university students, and individuals interested in web programming. Ideally you will have basic experience in requesting a web page from the browser and understanding online services like e-shops, basic-level experience with Linux, knowledge of basic-level programming language principles, and basic knowledge of what a database is.

Books · Computer Science · Emerging Trends · Springer

Imaging, Vision and Learning Based on Optimization and PDEs

Title: Imaging, Vision and Learning Based on Optimization and PDEs

IVLOPDE, Bergen, Norway, August 29 – September 2, 2016

Imaging, Vision and Learning Based on Optimization and PDEs: IVLOPDE, Bergen, Norway, August 29 – September 2, 2016
English | ISBN: 3319912739 | 2018 | 255 pages

This volume presents the peer-reviewed proceedings of the international conference Imaging, Vision and Learning Based on Optimization and PDEs (IVLOPDE), held in Bergen, Norway, in August/September 2016. The contributions cover state-of-the-art research on mathematical techniques for image processing, computer vision and machine learning based on optimization and partial differential equations (PDEs).
It has become an established paradigm to formulate problems within image processing and computer vision as PDEs, variational problems or finite dimensional optimization problems. This compact yet expressive framework makes it possible to incorporate a range of desired properties of the solutions and to design algorithms based on well-founded mathematical theory. A growing body of research has also approached more general problems within data analysis and machine learning from the same perspective, and demonstrated the advantages over earlier, more established algorithms.
This volume will appeal to all mathematicians and computer scientists interested in novel techniques and analytical results for optimization, variational models and PDEs, together with experimental results on applications ranging from early image formation to high-level image and data analysis.

Books · Computer Science · Emerging Trends · Smart Education · Teaching

Emerging Technologies for Education

Title: Emerging Technologies for Education: Third International Symposium

SETE 2018, Held in Conjunction with ICWL 2018, Chian

Emerging Technologies for Education: Third International Symposium, SETE 2018, Held in Conjunction with ICWL 2018, Chian
English | ISBN: 3030035794 | 2018 | 255 pages

This book constitutes the thoroughly refereed post-workshop proceedings of the Third International Symposium, SETE 2018, held in conjunction with ICWL 2018, Chiang Mai, Thailand, in August 2018.
The 23 full and 3 short papers were carefully reviewed and selected from 51 submissions. The papers have been organized in the following topical sections: Emerging Technologies of Design, Model and Framework of Learning Systems; Emerging Technologies Support for Intelligent Tutoring; Emerging Technologies Support for Game-Based and Joyful Learning; Emerging Technologies of Pedagogical Issues; UMLL (International Symposium on User Modeling and Language Learning); ETLTL (International Workshop on Educational Technology for Language and Translation Learning)