Blended · Books · Emerging Trends · Software · Teaching · Video

40 Ways to Inject Creativity

Title: 40 Ways to Inject Creativity into Your Classroom with Adobe Spark

40 Ways to Inject Creativity into Your Classroom with Adobe Spark
Authors: Ben Forta, Monica Burns
English | October 16, 2018 | ISBN: 1945167513 | 204 pages

Adobe Spark is the fun free content creation tool from the creative geniuses who brought you Photoshop, Illustrator, After Effects, and more. Adobe Spark is creativity for everyone, and is easily used in any web browser, and on Chromebooks and mobile devices. Using Spark anyone can create stunning videos, magazine quality web pages, professional looking graphics, and millions are indeed doing just that.

Adobe built Spark for all users, especially the youngest of users. In fact, there’s a special Adobe Spark for Education which offers greater student privacy, safe search, and more. Which is why millions of students worldwide are already benefiting from Spark powered creativity in their classrooms.

Spark is really easy to learn, and students given Spark quick create video book reports, modern responsive web page papers, video journals, science posters and videos, web newsletters, and much more. In the hands of creative educators, Adobe Spark provides students of all ages with a fun way to embrace critical communication and creativity skills.

But while Adobe Spark itself is easy to learn, many educators are looking for guidance as to how to best incorporate this fun free tool into their classrooms in a way that is both meaningful and relevant. And this is where this book comes in. Ben Fortaand Monica Burns have decades of classroom experience between them, and have long been inspiring educators in how to inject creativity into their classrooms. This book presents 40 fun and practical suggestions, focused on a variety of ages and subjects, and all with tips, suggestions, and encouragement you need to inject creativity into your own classroom.

Blended · Mobile · Smart Education · Springer · Teaching

e-Learning, e-Education, and Online Training 2018

Title: e-Learning, e-Education, and Online Training 2018

e-Learning, e-Education, and Online Training
English | 2018 | 387 Pages | ISBN : 3319937189

This book constitutes the proceedings of the 4rd International Conference on e-Learning, e-Education, and Online Training, eLEOT 2018, held in Shanghai, China, in April 2018. The 49 revised full papers presented were carefully reviewed and selected from 120 submissions. They focus on most recent and innovative trends in this broad area, ranging from distance education to collaborative learning, from interactive learning environments to the modelling of STEM (Science, Technology, Mathematics, Engineering) curricula.

Blended · Books · Data · Emerging Trends · Geography · Smart Education · Springer · Teaching

Data-driven approaches to Digital Education

Title: Data-driven approaches to Digital Education

Authors: Springer Conference

English | 2017 | ISBN: 3319666096 | 621 Pages
Data Driven Approaches in Digital Education: 12th European Conference

This book constitutes the proceedings of the 12th European Conference on Technology Enhanced Learning, EC-TEL 2017, held in Tallinn, Estonia, in September 2017.

The 24 full papers, 23 short papers, 6 demo papers, and 22 poster papers presented in this volume were carefully reviewed and selected from 141 submissions.

The theme for the 12th EC-TEL conference on Data Driven Approaches in Digital Education’ aims to explore the multidisciplinary approaches that eectively illustrate how data-driven education combined with digital education systems can look like and what are the empirical evidences for the use of datadriven tools in educational practices.

Blended · Books · Emerging Trends · Online · Teaching

Building Online Learning Communities

Title: Building Online Learning Communities: Effective Strategies for the Virtual Classroom

Authors: Rena Palloff, Keith Pratt

2007 | pages: 320 | ISBN: 0787988251

Building Online Learning Communities: Effective Strategies for the Virtual Classroom

Building Online Learning Communities further explores the development of virtual classroom environments that foster a sense of community and empower students to take charge of their learning to successfully achieve learning outcomes. This is the second edition of the groundbreaking book by Rena Palloff and Keith Pratt and has been completely updated and expanded to include the most current information on effective online course development and delivery. A practical, hands-on guide, this resource is filled with illustrative case studies, vignettes, and examples from a wide variety of successful online courses. The authors offer proven strategies for handling challenges that include:
– Engaging students in the formation of an online learning community.

– Establishing a sense of presence online.

– Maximizing participation.

– Developing effective courses that include collaboration and reflection.

– Assessing student performance.

Written for faculty in any distance learning environment, this revised edition is based on the authors many years of work in faculty development for online teaching as well as their extensive personal experience as faculty in online distance education. Rena M. Palloff and Keith Pratt share insights designed to guide readers through the steps of online course design and delivery.

Blended · Books · Gamification · Teaching

Gamify Literacy

Title: Gamify Literacy

English | May 30th, 2017 | ASIN: B0713Z3KHR, ISBN: 1564843866 | 156 Pages

 

Gamify Literacy: Boost Comprehension, Collaboration and Learning

Literacy is at the heart of education, and what better way to teach this important subject than through the motivational techniques built into gamification?

With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.

This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.

This book includes: tips for implementing gaming techniques to engage and motivate students; a fun and engaging design to complement a game-based approach to learning; and examples that can easily be modified for different grade levels.

Blended · Books · Educational Philosophy · Springer · Teaching

Blended Learning

Title: Blended Learning

Authors: Springer Conference
English | 2016 | ISBN: 3319411640 | 388 Pages

Blended Learning: Aligning Theory with Practices: 9th International Conference

This book constitutes the refereed proceedings of the 9th International Conference on Blended Learning, ICBL 2016, held in Beijing, China, in July 2016. The conference is formerly known as International Conference on Hybrid Learning (ICHL)

The 34 papers presented were carefully reviewed and selected from 61 submissions. The selected papers cover various aspects on collaborative and interactive learning, content development, open and flexible learning, assessment and evaluation, pedagogical and psychological issues, experience in blended learning, and strategies and solutions.

Blended · Books · Emerging Trends · Smart Education · Teaching

The Design of Learning Experience

Title: The Design of Learning Experience

Author: Brad Hokanson

2015 | pages: 296 | ISBN: 3319165038
The Design of Learning Experience: Creating the Future of Educational Technology

This book delves into two divergent, yet parallel themes; first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; and second, how educators learn to design educational products, processes and experiences. The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world. This will change the area’s semantics; at a deeper level, it will change its orientation from instructors and information to learners; and it will change how educators take advantage of new and old technologies. This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT].

Blended · Emerging Trends · Gamification · Mobile · Smart Education · Teaching

Deploying iPads in the Classroom

Title: Deploying iPads in the Classroom

Author: Guy Hart-Davis

English |  2017 | 569 Pages | ISBN : 1484229274

 Deploying iPads in the Classroom: Planning, Installing, and Managing iPads in Schools and Colleges


Master the skills and knowledge to plan and execute a deployment of iPads that will suit your school and your classroom. This book helps you evaluate your various options for deploying iPads—from configuring the tablets manually, through using Apple Configurator for imaging tablets, to subscribing to the heavy-duty Apple School Manager web service—and then shows you how to put your chosen approach into practice. Step-by-step instructions and practical examples walk you through the key questions you need to answer to get the most from your IT investment and then show you how to turn your decisions into deeds.
The iPad is a wonderful device for helping students to study more comfortably and learn more quickly. Apple’s popular tablet enables you to put in each student’s hands a full-power computer that enables her to access resources both on the school’s network and on the Internet; communicate via email, instant messaging, and video chat; and create digital content that she can submit effortlessly to your online marking system. Students love using the iPad—perhaps even more than teachers do!
What You’ll Learn
Plan your iPad deployment and choose the right iPad models, accessories, and apps
Image, configure, and deploy iPads in your classroom
Review tips, tricks, and techniques for managing iPads and keeping your digital classroom running smoothly

Who This Book Is For
Teachers and IT administrators at schools or colleges, and administrators and organizers in other bodies that need to deploy iPads en masse to conference attendees or hotel visitors

Blended · Books · LMS · Online · Teaching

Moodle 3.x Teaching Techniques

Title: Moodle 3.x Teaching Techniques

Author: Susan Smith Nash
English | 2016 | ISBN: 178646229X | 230 Pages

Moodle
This book brings together step-by-step, easy-to-follow instructions to leverage the full power of Moodle 3 to build highly interactive and engaging courses that run on a wide range of platforms including mobile and cloud.

Moodle, the world’s most popular, free open-source Learning Management System (LMS) has released several new features and enhancements in its latest 3.0 release. More and more colleges, universities, and training providers are using Moodle, which has helped revolutionize e-learning with its flexible, reusable platform and components.

This book brings together step-by-step, easy-to-follow instructions to leverage the full power of Moodle 3 to build highly interactive and engaging courses that run on a wide range of platforms including mobile and cloud.

Beginning with developing an effective online course, you will write learning outcomes that align with Bloom’s taxonomy and list the kinds of instructional materials that will work given one’s goal. You will gradually move on to setting up different types of forums for discussions and incorporating multi-media from cloud-base sources. You will then focus on developing effective timed tests, self-scoring quizzes while organizing the content, building different lessons, and incorporating assessments. Lastly, you will dive into more advanced topics such as creating interactive templates for a full course by focussing on creating each element and create workshops and portfolios which encourage engagement and collaboration.

Blended · Books · Higher Ed · Mobile · Teaching

Mobile Technologies in Open Education

Title: Mobile Technologies in Open Education

Author: Gulsun Kurubacak, Anadolu

English | 2017 | ISBN: 1522521100 | 387 Pages

Mobile Technologies and Augmented Reality in Open Education

Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.

Gulsun Kurubacak, Anadolu University, Turkey. Hakan Altinpulluk, Anadolu University, Turkey.