Educational Philosophy · Gamification · Routledge · Teaching

Serious Play

 

Title: Serious Play

Authors: Catherine Beavis and Michael Dezuanni
English | 2017 | ISBN: 1138689416 | 251 Pages
Serious Play : Literacy, Learning and Digital Games

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

“This important study makes a major contribution to research and debate about the use of digital games in schools. Addressing a wide range of questions, from game-based literacies to coding narrative in Scratch and creativity with Minecraft, it nevertheless integrates a landscape which has long been fragmented and incoherent in educational debates. A welcome feature of the book is that its authoritative argument about games and learning rests on rich empirical research, respectful collaboration with teachers and students, and an enviable track record in this field of study.” – Andrew Burn, Professor of English, Media and Drama, University College London, UK

Advertisements
Emerging Trends · Mobile · Online · Smart Education · Teaching

Web-Based Learning

Title: Web-Based Learning

Author: Gail V Davidson-Shivers

English | 2017 (2018 Edition) | 397 Pages | ISBN : 3319678396

Web-Based Learning: Design, Implementation and Evaluation, Second Edition
This second edition is a practical, easy-to-read resource on web-based learning. The book ably and clearly equips readers with strategies for designing effective online courses, creating communities of web-based learners, and implementing and evaluating based on an instructional design framework. Case example, case studies, and discussion questions extend readers skills, inspire discussion, and encourage readers to explore the trends and issues related to online instructional design and delivery.

Blended · Books · Emerging Trends · Smart Education · Teaching

The Design of Learning Experience

Title: The Design of Learning Experience

Author: Brad Hokanson

2015 | pages: 296 | ISBN: 3319165038
The Design of Learning Experience: Creating the Future of Educational Technology

This book delves into two divergent, yet parallel themes; first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; and second, how educators learn to design educational products, processes and experiences. The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world. This will change the area’s semantics; at a deeper level, it will change its orientation from instructors and information to learners; and it will change how educators take advantage of new and old technologies. This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT].

Educational Philosophy · Emerging Trends · Smart Education · Teaching

Learning in Virtual Worlds

Title: Learning in Virtual Worlds

English | 2016 | ISBN: 177199133X | 348 Pages | True PDF | 17 MB
Learning in Virtual Worlds : Research and Applications

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.

In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Blended · Emerging Trends · Gamification · Mobile · Smart Education · Teaching

Deploying iPads in the Classroom

Title: Deploying iPads in the Classroom

Author: Guy Hart-Davis

English |  2017 | 569 Pages | ISBN : 1484229274

 Deploying iPads in the Classroom: Planning, Installing, and Managing iPads in Schools and Colleges


Master the skills and knowledge to plan and execute a deployment of iPads that will suit your school and your classroom. This book helps you evaluate your various options for deploying iPads—from configuring the tablets manually, through using Apple Configurator for imaging tablets, to subscribing to the heavy-duty Apple School Manager web service—and then shows you how to put your chosen approach into practice. Step-by-step instructions and practical examples walk you through the key questions you need to answer to get the most from your IT investment and then show you how to turn your decisions into deeds.
The iPad is a wonderful device for helping students to study more comfortably and learn more quickly. Apple’s popular tablet enables you to put in each student’s hands a full-power computer that enables her to access resources both on the school’s network and on the Internet; communicate via email, instant messaging, and video chat; and create digital content that she can submit effortlessly to your online marking system. Students love using the iPad—perhaps even more than teachers do!
What You’ll Learn
Plan your iPad deployment and choose the right iPad models, accessories, and apps
Image, configure, and deploy iPads in your classroom
Review tips, tricks, and techniques for managing iPads and keeping your digital classroom running smoothly

Who This Book Is For
Teachers and IT administrators at schools or colleges, and administrators and organizers in other bodies that need to deploy iPads en masse to conference attendees or hotel visitors

Educational Philosophy · Emerging Trends · Smart Education · Teaching

Integration of Cloud Technologies

Title: Integration of Cloud Technologies in Digitally Networked Classrooms and Learning Communities

English | 2017 | ISBN: 1522516506 | 354 Pages

 

Integration of Cloud Technologies in Digitally Networked Classrooms and Learning Communities

The application of emerging technology in educational settings has proven to significantly enhance students’experiences. These tools provide better learning opportunities and engagement between students and instructors.

Integration of Cloud Technologies in Digitally Networked Classrooms and Learning Communities is a pivotal reference source for the latest scholarly research on the implementation of cloud pedagogies and innovations in classroom environments. Highlighting concepts related to learning engagement, curriculum design, and theoretical perspectives, this book is ideally designed for researchers, practitioners, professionals, and students interested in the use of cloud technology in digital classrooms.

Books · Emerging Trends · Gamification · Teaching

Gaming Trends in P-12 Education

Title: Gaming Trends in P-12 Education

Author: Donna Russell

English | 2016 | ISBN: 146669629X | 699 Pages
Handbook of Research on Gaming Trends in P-12 Education

Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students.

The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Books · Educational Philosophy · Emerging Trends · Mobile · Online · Smart Education · Springer · Uncategorized

Authentic Virtual World Education

Title: Authentic Virtual World Education

English | ISBN: 9811063818 | 2017 | 220 pages
Authentic Virtual World Education: Facilitating Cultural Engagement and Creativity

The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, creativity, learner engagement and cultural diversity in higher education. It includes a unique variety of cross disciplinary approaches to research, teaching and learning in a virtual world, including analysis of data from the experiences of students in education, law, Chinese language, sustainability, computer architecture, business, health and the Arts. The book provides unique learning experiences that have celebrated the rich media of virtual world environments through the utilisation of affordances such as simulation, bots, synchronous interaction, machinima and games. The perspectives come from Australia and New Zealand higher education academics but transferable to any higher educational institution in the sector, worldwide, and is significant to various disciplines in the higher education field.

Blended · Books · LMS · Online · Teaching

Moodle 3.x Teaching Techniques

Title: Moodle 3.x Teaching Techniques

Author: Susan Smith Nash
English | 2016 | ISBN: 178646229X | 230 Pages

Moodle
This book brings together step-by-step, easy-to-follow instructions to leverage the full power of Moodle 3 to build highly interactive and engaging courses that run on a wide range of platforms including mobile and cloud.

Moodle, the world’s most popular, free open-source Learning Management System (LMS) has released several new features and enhancements in its latest 3.0 release. More and more colleges, universities, and training providers are using Moodle, which has helped revolutionize e-learning with its flexible, reusable platform and components.

This book brings together step-by-step, easy-to-follow instructions to leverage the full power of Moodle 3 to build highly interactive and engaging courses that run on a wide range of platforms including mobile and cloud.

Beginning with developing an effective online course, you will write learning outcomes that align with Bloom’s taxonomy and list the kinds of instructional materials that will work given one’s goal. You will gradually move on to setting up different types of forums for discussions and incorporating multi-media from cloud-base sources. You will then focus on developing effective timed tests, self-scoring quizzes while organizing the content, building different lessons, and incorporating assessments. Lastly, you will dive into more advanced topics such as creating interactive templates for a full course by focussing on creating each element and create workshops and portfolios which encourage engagement and collaboration.

Books · Educational Philosophy · Springer · Teaching

 

Title: How Internal And Fuzzy Techniques Can Improve Teaching

Author: Olga Kosheleva
English | 23 Nov. 2017 | ISBN: 3662559919 | 362 Pages
How Interval and Fuzzy Techniques Can Improve Teaching: Processing Educational Data

This book explains how to teach better and presents the latest research on processing educational data and presents traditional statistical techniques as well as probabilistic, interval, and fuzzy approaches.

Since there are a large number of statistical studies of different teaching techniques, the authors combined statistical and fuzzy approaches to process the educational data in order to provide insights into improving all the stages of the education process: from forming a curriculum to deciding in which order to present the material to grading the assignments and exams.
The authors do not claim to have solved all the problems of education. Instead they show, using numerous examples, that an innovative combination of different uncertainty techniques can improve teaching. The book offers teachers and instructors valuable advice and provides researchers in pedagogical and fuzzy areas with techniques to further advance teaching.