Books · Online · Teaching

Creativity and Critique in Online Learning

Title: Creativity and Critique in Online Learning: Exploring and Examining Innovations in Online Pedagogy

Creativity and Critique in Online Learning: Exploring and Examining Innovations in Online Pedagogy
English |  2018 | 290 Pages | ISBN : 3319782975

This book explores emerging practices in distance education that have been facilitated by the development of educational technology. The volume examines core themes in distance education including online education at scale, embodiment in online environments, connectivity in online education and the personalisation of learning experiences within online education. The first section of the book examines online teaching tools, and explores how they are being used to enhance and promote student learning.
The second looks at some of the broader challenges encountered by online teachers and those responsible for designing online learning material. While this volume will be of significant interest to distance learning universities and colleges, it will also be a valuable resource to traditional Higher Education Institutions, who are increasingly searching for innovative ways to reach and teach their students. This edited collection will be of value to scholars of online education as well as practitioners and policy makers looking to enrich their notions of online pedagogy.

Research and Practice on the Theory of Inventive Problem Solving (TRIZ): Linking Creativity, Engineering and Innovation

Research and Practice on the Theory of Inventive Problem Solving (TRIZ): Linking Creativity, Engineering and Innovation
2016 | ISBN: 3319317806 | English | 281 pages

This book clarifies the common misconception that there are no systematic instruments to support ideation, heuristics and creativity. Using a collection of articles from professionals practicing the Theory of Inventive Problem Solving (TRIZ), this book presents an overview of current trends and enhancements within TRIZ in an international context, and shows its different roles in enhancing creativity for innovation in research and practice. Since its first introduction by Genrikh Saulovich Altshuller in 1956 in the USSR, the TRIZ method has been widely used by inventors, design engineers and has become a standard element of innovation support tools in many Fortune 500 companies. However, TRIZ has only recently entered the domain of scientific publications and discussion. This collection of articles is meant as a record of scientific discussion on TRIZ that reflects the most interesting talking points, research interests, results and expectations. Topics such as Creative and Inventive Design, Patent Mining, and Knowledge Harvesting are also covered in this book.

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Books · Emerging Trends · Entrepreneur · ICT · STEM

Stem Careers

Title: Stem Careers: A Student’s Guide to Opportunities in Science, Technology, Engineering and Maths

Stem Careers: A Student's Guide to Opportunities in Science, Technology, Engineering and Maths
English | ISBN: 1911067605 | 2018 | 144 pages

Interested in an exciting STEM career but not sure what type of jobs are available and how to get started on your career journey? You’ve come to the right place. This friendly guide will help you decide whether a STEM-related career might be right for you and, if so, how to explore the options and put yourself in the best possible position to secure your dream job. Complete with unique insider inside from STEM professionals and inspiring stories about STEM pioneers, inside you will find:
A wealth of job ideas, from the well-known to the less well-known
Details of possible entry routes and required qualifications – both academic and vocational, from GCSEs to degrees and BTECs to apprenticeships
A listing of the major employers and their recruitment practices
Practical advice on how to find work experience, apply for jobs, build STEM skills and find further information
A dedicated chapter covering women in STEM and the ever-improving job prospects
Written in step-by-step chapters, and giving you everything you need to know to plan for success in a STEM career, this is your must-read guide.

Books · Math · Play · Science · STEM · Teaching

Science Squad

Title: Science Squad

Science Squad
2018 | ISBN: 0241301858 | English | 80 pages

The zany characters of the Science Squad will guide kids ages 5-7 through this engaging, fact-packed book from Robert Winston all about the key STEAM subjects: science, technology, engineering, art, and maths. This bright and cheery illustrated book for kids ages 5-7 breaks down STEAM subjects, like science and technology, into fun and easily understandable chunks. Join Robert Winston and the Science Squad to unravel the mysteries of the world: find out how robots work, what a food chain is, where lightning comes from, how lungs allow you to breathe, and much more. The Science Squad characters (Science, Technology, Engineering, Art, and Maths) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. With pages covering living things, the human body, space, physics, geography, math, engineering, and chemistry, this book is a perfect introduction for kids starting to learn about science at school, or those who are just developing an interest in how the world works.

Books · Educational Philosophy · Emerging Trends · ICT · Smart Education · Springer · Teaching · Web Resources

Smart Education and e-Learning 2018

Title: Smart Education and e-Learning 2018

English |  2018 (2019 Edition) | 301 Pages | ISBN : 3319923625
Smart Education and e-Learning 2018

This book features the contributions presented at the 5th International KES Conference on Smart Education and e-Learning, which took place in Gold Coast, Australia, June 20–22, 2018. The peer-reviewed papers are grouped into several interconnected parts: Part 1 – Smart Education: Systems and Technology, Part 2 – Smart Pedagogy, Part 3 – Smart Education: Case Studies and Research, and Part 4: Sustainable Learning Technologies: Smart Higher Education Futures.

Smart education and smart e-learning are emerging and rapidly growing areas with the potential to transform existing teaching strategies, learning environments, and educational activities and technology in the classroom. Smart education and smart e-learning focus on enabling instructors to develop new ways of achieving excellence in teaching in highly technological smart classrooms, and providing students with new opportunities to maximize their success and select the best options for their education, location and learning style, as well as the mode of content delivery. This book serves as a useful source of research data and valuable information on current research projects, best practices and case studies for faculty, scholars, Ph.D. students, administrators, and practitioners – all those who are interested in smart education and smart e-learning.

Educational Philosophy · Organizations · Routledge · Smart Education · Teaching

Managing Educational Technology

Title: Managing Educational Technology : School Partnerships and Technology Integration

Managing Educational Technology : School Partnerships and Technology Integration
English | 2018 | ISBN: 1138951021 | 175 Pages

Managing Educational Technology examines the ways in which stakeholders from businesses, K-12 schools, and universities can influence the quality and success of technology integration in primary and secondary classrooms.

Inspired by their experiences in the field as educators, education researchers, and technology evaluators, the authors present vignettes that highlight the benefits, demands, and limitations often associated with the introduction and integration of educational technologies to K-12 school environments. These examples also underscore the inherent nuances in partnerships among businesses, K-12 schools, and universities. Readers can use these rich examples when considering ways to integrate products into schools, as well as when discussing, analyzing, and evaluating the promises of and challenges in doing so. End-of-chapter questions guide readers to consider alternate actions and identify steps for additional growth, which complement the authors’ practical suggestions to strengthen business–school–university partnerships.

Any reader interested in educational technology, educational leadership, or business will benefit from this insightful investigation of business–school–university partnerships.

Apps · Coding · Computer Science · Online · Teaching · Web Resources

Designing and Developing Robust Instructional Apps

Title: Designing and Developing Robust Instructional Apps

Designing and Developing Robust Instructional Apps
English | 2018 | ISBN: 1138303186 | 259 Pages

Designing and Developing Robust Instructional Apps advances the state of instructional app development using three learning paradigms for building knowledge foundations, problem-solving, and experimentation. Drawing on research and development lessons gleaned from noted educational technologists, time-tested systematic instructional design processes, and results from user experience design, the book considers the planning and specification of instructional apps that blend media (text, images, sound, and moving pictures) and instructional method. Further, for readers with little to no programming experience, introductory treatments of JavaScript and Python, along with data fundamentals and machine learning techniques, offer a guided journey that produces robust instructional apps and concludes with next steps for advancing the state of instructional app development.

Books · Data · Emerging Trends · Organizations · Storytelling · Teaching

Data, Data Everywhere

Title: Data, Data Everywhere: Bringing All the Data Together for Continuous School Improvement (2nd Edition)

Author: Victoria L. Bernhardt

2016 | English | ISBN-10: 1138912174 | 130 Page

Data, Data Everywhere: Bringing All the Data Together for Continuous School Improvement (2nd Edition)

The latest book from best-selling author Victoria L. Bernhardt is an easy-to-read primer that describes what it takes to achieve student learning growth at every grade level, in every subject area, and with every student group. In this new edition, readers will learn how to use data to inform their continuous school improvement as they develop an appreciation of the various types of data, uses for data, and how data are involved in the process. This accessible, updated edition provides a wealth of straightforward and accessible strategies that will allow educators to become comfortable with the many uses of data in increasing student improvement.

Data, Data Everywhere, 2nd edition, provides a framework and summary of the continuous school improvement framework. It is a perfect resource for teachers, administrators, support staff, and students of leadership to guide comprehensive school improvement that will make a difference for all students.

Books · Educational Philosophy · PBL · Teaching

Teaching Outside the Box

Title: Teaching Outside the Box: How to Grab Your Students By Their Brains (3rd Edition)

Author: Louanne Johnson

ISBN: 1119089271 | 2015 | 352 pages

Bring a fresh perspective to your classroomTeaching Outside the Box: How to Grab Your Students By Their Brains (3rd Edition)
Teaching Outside the Box: How to Grab Your Students by Their Brain, Third Edition integrates practical strategies and engaging advice for new and experienced teachers. Whether you are preparing for your first year of teaching or have been working in the classroom for decades, this conversational book provides you with answers to the essential questions that you face as an educator—how to engage students, encourage self-directed learning, differentiate instruction, and create dynamic lessons that nurture critical thinking and strategic problem solving. This updated edition includes expanded material that touches on Project-Based Learning, brain-based teaching, creating smooth transitions, integrating Common Core into the classroom, and other key subject areas. Questions for reflection at the end of each chapter help you leverage this resource in book groups, professional development courses, and in both undergraduate and graduate classes.
The art of teaching is one that evolves with changing educational standards and best practices; to be the most effective teacher possible, daily self-reflection is critical, along with a need to see things from a different perspective. This means we must step outside the box—moving our focus from ‘fixing’ the students when a problem arises to helping a teacher improve his or her practice.

Improve classroom management, discipline, motivation, and morale
Explore strategies for arranging your classroom, engaging students, and avoiding the misbehavior cycle
Create an environment where students learn and teachers teach
Leverage insight from teachers and students</li>
Teaching Outside the Box: How to Grab Your Students by Their Brain, Third Edition is an essential resource for teachers at any stage in their careers.

Books · English · Routledge · STEM · Teaching

Language, Literacy, and Learning in the STEM Disciplines

Title: Language, Literacy, and Learning in the STEM Disciplines: How Language Counts for English Learners

2018 | ISBN-10: 1138284297, 1138284289 | 302 pages

With a focus on what mathematics and science educators

Language, Literacy, and Learning in the STEM Disciplines: How Language Counts for English Learners

need to know about academic language used in the STEM disciplines, this book critically synthesizes the current knowledge base on language challenges inherent to learning mathematics and science, with particular attention to the unique issues for English learners. These key questions are addressed: When and how do students develop mastery of the language registers unique to mathematics and to the sciences? How do teachers use assessment as evidence of student learning for both accountability and instructional purposes? Orienting each chapter with a research review and drawing out important Focus Points, chapter authors examine the obstacles to and latest ideas for improving STEM literacy, and discuss implications for future research and practice.

Books · Emerging Trends · Play

Playful Disruption of Digital Media

Title: Playful Disruption of Digital Media

English | 2018 | 318 Pages | ISBN : 9811018898 Playful Disruption of Digital Media

This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun.
The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media.
Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian ‘Floyd’ Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people’s engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.